Hugo Victor Rodrigues Viana, João Gustavo Lima dos Anjos, Benedito De Souza Ribeiro Neto
{"title":"教育3.0:专业技术教育中的天秤座增强现实。","authors":"Hugo Victor Rodrigues Viana, João Gustavo Lima dos Anjos, Benedito De Souza Ribeiro Neto","doi":"10.14210/cotb.v13.p335-340","DOIUrl":null,"url":null,"abstract":"In Education 3.0, learning takes place through learning-by-doing,that is, through participation in tasks and learning projects that aimto build practical and valuable knowledge for the person and forsociety, including it in the world of work, without being restrictedto their demands, aiming at social transformation. In this context,this study intended to make a brief systematic mapping of theliterature on assistive technologies with augmented reality used inprofessional and technological education that promote education3.0. The study generated a taxonomy to answer research questionswith results important, as the high frequency of use of Smartphonesin the papers, as well as the use of augmented reality with Librasfor accessibility for deaf people. Based on the findings of thisresearch, it was possible to propose an assistive technology to beused in the professional education of the information andcommunication axis, consequently, this study will help researchersto choose the assistive technology that best fits the reality of theircourse or discipline.","PeriodicalId":375380,"journal":{"name":"Anais do XIII Computer on the Beach - COTB'22","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Educação 3.0: realidade aumentada em Libras na educação profissional e tecnológica.\",\"authors\":\"Hugo Victor Rodrigues Viana, João Gustavo Lima dos Anjos, Benedito De Souza Ribeiro Neto\",\"doi\":\"10.14210/cotb.v13.p335-340\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In Education 3.0, learning takes place through learning-by-doing,that is, through participation in tasks and learning projects that aimto build practical and valuable knowledge for the person and forsociety, including it in the world of work, without being restrictedto their demands, aiming at social transformation. In this context,this study intended to make a brief systematic mapping of theliterature on assistive technologies with augmented reality used inprofessional and technological education that promote education3.0. The study generated a taxonomy to answer research questionswith results important, as the high frequency of use of Smartphonesin the papers, as well as the use of augmented reality with Librasfor accessibility for deaf people. Based on the findings of thisresearch, it was possible to propose an assistive technology to beused in the professional education of the information andcommunication axis, consequently, this study will help researchersto choose the assistive technology that best fits the reality of theircourse or discipline.\",\"PeriodicalId\":375380,\"journal\":{\"name\":\"Anais do XIII Computer on the Beach - COTB'22\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais do XIII Computer on the Beach - COTB'22\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14210/cotb.v13.p335-340\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XIII Computer on the Beach - COTB'22","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14210/cotb.v13.p335-340","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Educação 3.0: realidade aumentada em Libras na educação profissional e tecnológica.
In Education 3.0, learning takes place through learning-by-doing,that is, through participation in tasks and learning projects that aimto build practical and valuable knowledge for the person and forsociety, including it in the world of work, without being restrictedto their demands, aiming at social transformation. In this context,this study intended to make a brief systematic mapping of theliterature on assistive technologies with augmented reality used inprofessional and technological education that promote education3.0. The study generated a taxonomy to answer research questionswith results important, as the high frequency of use of Smartphonesin the papers, as well as the use of augmented reality with Librasfor accessibility for deaf people. Based on the findings of thisresearch, it was possible to propose an assistive technology to beused in the professional education of the information andcommunication axis, consequently, this study will help researchersto choose the assistive technology that best fits the reality of theircourse or discipline.