基于脑电图信号的积极情绪识别研究

Xuan Chen, Wenjian Liu
{"title":"基于脑电图信号的积极情绪识别研究","authors":"Xuan Chen, Wenjian Liu","doi":"10.1109/CISCE58541.2023.10142342","DOIUrl":null,"url":null,"abstract":"Human logical decision-making, perception, learning, and many functions, which influence people's decision-making on things and perception of external things, are all significantly influenced by emotions. An essential component of emotional computing is emotional cognition. By examining the psychological and psychological traits of the client, it evaluates the psychological condition of the service object. Currently, most of the research on emotions based on electroencephalogram (EEG) signals focuses on classifying positive, neutral, and negative emotions, or studying negative emotions, with less attention paid to specifically identifying positive emotions. This experiment proposed an experimental design that utilized virtual reality technology as an inducing method to stimulate positive emotions, and identified and evaluated the emotions of happiness, desire, and healing. This experiment collected datasets on three positive emotions of happiness, desire, and healing, and collected the Positive Affect and Negative Affect Scale (PANAS) and self-assessment (SAM) form of the participants. Divided the experiment into two groups, one was the experimental group wearing VR, and the other was the experimental group not wearing VR. The immersion feeling scale was used to study the effect of VR on stimulating emotions. Through the design of emotion induction experiments, the EEG signals of experiencing happiness, desire, and healing were collected. The EEG signals were input into a CNN network for feature extraction, both in the form of images and time series. The Resnet18 network was used for image-based emotion recognition with an accuracy of 93%. The time-series data was processed using an LSTM network for emotion recognition with an accuracy of 94.9%.","PeriodicalId":145263,"journal":{"name":"2023 5th International Conference on Communications, Information System and Computer Engineering (CISCE)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on Positive Emotion Recognition Based on EEG Signals\",\"authors\":\"Xuan Chen, Wenjian Liu\",\"doi\":\"10.1109/CISCE58541.2023.10142342\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human logical decision-making, perception, learning, and many functions, which influence people's decision-making on things and perception of external things, are all significantly influenced by emotions. An essential component of emotional computing is emotional cognition. By examining the psychological and psychological traits of the client, it evaluates the psychological condition of the service object. Currently, most of the research on emotions based on electroencephalogram (EEG) signals focuses on classifying positive, neutral, and negative emotions, or studying negative emotions, with less attention paid to specifically identifying positive emotions. This experiment proposed an experimental design that utilized virtual reality technology as an inducing method to stimulate positive emotions, and identified and evaluated the emotions of happiness, desire, and healing. This experiment collected datasets on three positive emotions of happiness, desire, and healing, and collected the Positive Affect and Negative Affect Scale (PANAS) and self-assessment (SAM) form of the participants. Divided the experiment into two groups, one was the experimental group wearing VR, and the other was the experimental group not wearing VR. The immersion feeling scale was used to study the effect of VR on stimulating emotions. Through the design of emotion induction experiments, the EEG signals of experiencing happiness, desire, and healing were collected. The EEG signals were input into a CNN network for feature extraction, both in the form of images and time series. The Resnet18 network was used for image-based emotion recognition with an accuracy of 93%. The time-series data was processed using an LSTM network for emotion recognition with an accuracy of 94.9%.\",\"PeriodicalId\":145263,\"journal\":{\"name\":\"2023 5th International Conference on Communications, Information System and Computer Engineering (CISCE)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 5th International Conference on Communications, Information System and Computer Engineering (CISCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CISCE58541.2023.10142342\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 5th International Conference on Communications, Information System and Computer Engineering (CISCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISCE58541.2023.10142342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

人类的逻辑决策、感知、学习以及许多影响人们对事物的决策和对外部事物的感知的功能,都受到情绪的显著影响。情绪计算的一个重要组成部分是情绪认知。通过对顾客心理和心理特征的考察,对服务对象的心理状况进行评价。目前,基于脑电图(EEG)信号的情绪研究大多集中在积极情绪、中性情绪和消极情绪的分类,或对消极情绪的研究,而对积极情绪的具体识别关注较少。本实验提出了一种利用虚拟现实技术作为诱导方法来激发积极情绪的实验设计,并对快乐、欲望和治愈三种情绪进行识别和评估。本实验收集了快乐、渴望和治愈三种积极情绪的数据集,并收集了参与者的积极情绪和消极情绪量表(PANAS)和自我评估量表(SAM)。将实验分为两组,一组是佩戴VR的实验组,另一组是未佩戴VR的实验组。采用沉浸感量表研究虚拟现实对刺激情绪的影响。通过情绪诱导实验的设计,收集体验快乐、欲望和治愈的脑电图信号。将脑电信号以图像和时间序列的形式输入到CNN网络中进行特征提取。Resnet18网络用于基于图像的情绪识别,准确率为93%。使用LSTM网络对时间序列数据进行情绪识别,准确率为94.9%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Positive Emotion Recognition Based on EEG Signals
Human logical decision-making, perception, learning, and many functions, which influence people's decision-making on things and perception of external things, are all significantly influenced by emotions. An essential component of emotional computing is emotional cognition. By examining the psychological and psychological traits of the client, it evaluates the psychological condition of the service object. Currently, most of the research on emotions based on electroencephalogram (EEG) signals focuses on classifying positive, neutral, and negative emotions, or studying negative emotions, with less attention paid to specifically identifying positive emotions. This experiment proposed an experimental design that utilized virtual reality technology as an inducing method to stimulate positive emotions, and identified and evaluated the emotions of happiness, desire, and healing. This experiment collected datasets on three positive emotions of happiness, desire, and healing, and collected the Positive Affect and Negative Affect Scale (PANAS) and self-assessment (SAM) form of the participants. Divided the experiment into two groups, one was the experimental group wearing VR, and the other was the experimental group not wearing VR. The immersion feeling scale was used to study the effect of VR on stimulating emotions. Through the design of emotion induction experiments, the EEG signals of experiencing happiness, desire, and healing were collected. The EEG signals were input into a CNN network for feature extraction, both in the form of images and time series. The Resnet18 network was used for image-based emotion recognition with an accuracy of 93%. The time-series data was processed using an LSTM network for emotion recognition with an accuracy of 94.9%.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信