以学生为本的互动物理活动的发展:力与运动概念变化的基础

Adones B Cabural, Elesar V. Malicoban, A. Buan, Ivy Claire V Mordeno, Neal Alfie Y Lasta
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引用次数: 0

摘要

本研究旨在:(1)开发一个基于学生的互动物理活动(SIPA)应用程序游戏;(2)确定力和运动的概念变化。本研究采用发展性研究设计,分为三个阶段:输入、过程和输出。本次物理活动是针对九年级学生的课堂教学活动。在职物理教师使用教育工作者应用程序检查表(ACE)对SIPA应用程序游戏进行评估。物理活动的可读性采用Flesch-Kincaid测验。评价结果是app游戏和学习活动提升的依据。SIPA app游戏在学生兴趣、设计特色、与课程的联系、教学特色、评分和评价等方面都值得称道。修改后的物理活动适合九年级学生。学习者进步了;因此,SIPA应用程序游戏被证明是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Student-Based Interactive Physics Activity (Sipa): Basis of Conceptual Change in Force and Motion
This study aimed the following: (1) develop a Student-based Interactive Physics Activity (SIPA) app game and (2) determine the conceptual change in Force and Motion. The study employed a developmental research design with three phases: input, process, and output. The Physics activity was intended for classroom instruction, especially for grade 9 students. The evaluation of the SIPA app game was done by the in-service Physics teachers using the App Checklist for Educators (ACE). The readability of the Physics activity was administered using Flesch-Kincaid Test. The result of the evaluation was the basis for the enhancement of the app game and learning activity. The SIPA app game was commendable regarding student interest, design features, connection to curriculum, instruction features, and rating and review. The modified Physics activity was ascertained appropriate for Grade 9 learners. The leaners improved; thus, the SIPA app game was proven workable.
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