gpu负载平衡技术的性能、功率和能效分析

F. Busato, N. Bombieri
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引用次数: 1

摘要

负载平衡是实现任何图形处理单元(gpu)并行应用程序时要面对的一个关键方面。如果考虑到它对整个应用程序的性能、功率和能源效率有很大的影响,这一点尤为重要。过去已经提出了许多不同的分区技术来处理非常常规的工作负载(静态技术)或不规则的工作负载(动态技术)。然而,事实证明,从性能的角度来看,在两种情况下都应用时,没有一种方法能够提供合理的权衡。最近,一种动态的多阶段方法被提出用于工作负载分区和工作项到线程的分配。由于其非常低的复杂性和几个面向体系结构的优化,相对于文献中使用规则和不规则数据集的其他方法,它可以在性能方面提供最好的结果。除了性能比较之外,没有分析显示所有这些技术对桌面gpu和低功耗嵌入式系统gpu的功耗和能耗的影响。本文展示并比较了在不同数据集和不同GPU技术(即NVIDIA Maxwell GTX 980设备,NVIDIA Jetson Kepler TK1低功耗嵌入式系统)上应用所有不同的静态、动态和半动态技术所获得的实验结果,从性能、功耗和能效方面进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A performance, power, and energy efficiency analysis of load balancing techniques for GPUs
Load balancing is a key aspect to face when implementing any parallel application for Graphic Processing Units (GPUs). It is particularly crucial if one considers that it strongly impacts on performance, power and energy efficiency of the whole application. Many different partitioning techniques have been proposed in the past to deal with either very regular workloads (static techniques) or with irregular workloads (dynamic techniques). Nevertheless, it has been proven that no one of them provides a sound trade-off, from the performance point of view, when applied in both cases. More recently, a dynamic multi-phase approach has been proposed for workload partitioning and work item-to-thread allocation. Thanks to its very low complexity and several architecture-oriented optimizations, it can provide the best results in terms of performance with respect to the other approaches in the literature with both regular and irregular datasets. Besides the performance comparison, no analysis has been conducted to show the effect of all these techniques on power and energy consumption on both GPUs for desktop and GPUs for low-power embedded systems. This paper shows and compares, in terms of performance, power, and energy efficiency, the experimental results obtained by applying all the different static, dynamic, and semi-dynamic techniques at the state of the art to different datasets and over different GPU technologies (i.e., NVIDIA Maxwell GTX 980 device, NVIDIA Jetson Kepler TK1 low-power embedded system).
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