{"title":"Funkcja profilaktyczna edukacyjnych gier komputerowych","authors":"Sylwia Polcyn","doi":"10.14746/kse.2018.14.11","DOIUrl":null,"url":null,"abstract":"Polcyn Sylwia, Funkcja profilaktyczna edukacyjnych gier komputerowych [The prophylactic function of educational video games]. Kultura – Społeczeństwo – Edukacja nr 2(14) 2018, Poznań 2018, pp. 127–135, Adam Mickiewicz University Press. ISSN 2300-0422. DOI 10.14746/kse.2018.14.11. \nThe article presents a modern look at computer games as tools and / or teaching aids used for broadly understood educational and didactic purposes at various levels of education. The author focuses mainly on the use of computer games for prophylactic purposes, and especially in counteracting various negative phenomena occurring in cyberspace.","PeriodicalId":397056,"journal":{"name":"Kultura-Społeczeństwo-Edukacja","volume":"103 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kultura-Społeczeństwo-Edukacja","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14746/kse.2018.14.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
Polcyn Sylwia, Funkcja profilaktyczna edukacyjnych gier komputerovich[教育性电子游戏的预防功能]。Kultura - Społeczeństwo - Edukacja nr 2(14) 2018,波兹纳斯2018,pp. 127-135, Adam Mickiewicz大学出版社。ISSN 2300 - 0422。DOI 10.14746 / kse.2018.14.11。这篇文章展示了电脑游戏作为工具和/或教学辅助工具的现代视角,这些工具和/或教学辅助工具被广泛地用于不同层次的教育和教学目的。作者主要关注使用电脑游戏的预防目的,特别是在抵消网络空间中出现的各种负面现象。
Funkcja profilaktyczna edukacyjnych gier komputerowych
Polcyn Sylwia, Funkcja profilaktyczna edukacyjnych gier komputerowych [The prophylactic function of educational video games]. Kultura – Społeczeństwo – Edukacja nr 2(14) 2018, Poznań 2018, pp. 127–135, Adam Mickiewicz University Press. ISSN 2300-0422. DOI 10.14746/kse.2018.14.11.
The article presents a modern look at computer games as tools and / or teaching aids used for broadly understood educational and didactic purposes at various levels of education. The author focuses mainly on the use of computer games for prophylactic purposes, and especially in counteracting various negative phenomena occurring in cyberspace.