网络游戏化包括网络安全教育

Martin Jelo, P. Helebrandt
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引用次数: 1

摘要

缺乏网络安全专家,随着IT系统的数量和重要性的增加,以及攻击的数量和复杂性的增加,这个问题变得越来越严重。网络安全的快速发展需要不断的培训和实践,以跟上最新的威胁。学习IT,尤其是网络安全被认为是困难的,迫切需要鼓励学生对这一领域的兴趣。改善这种状况的一个有希望的途径是游戏化。游戏化已被用于教育,以提高学生的积极性,增加他们的数量,信息的吸收和保留。利用社会关系和人的竞争力可以进一步激励学生参与和从事他们原本不会考虑的学习活动。虚拟化环境提供了扩大实践培训以及分享最新教学方法的手段。教育机构使用的网络靶场通常是提供实用网络安全培训的开放平台。此外,通过一些深思熟虑的计划,它们可以证明是受欢迎的严肃游戏。在本文中,我们通过在网络范围虚拟化环境中使用游戏化场景来探索实践网络安全教育的机会。我们专注于网络测试环境,它们的类型是什么,以及它包括什么。我们强调创造接近现实世界的基本游戏场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of cyber ranges in cybersecurity education
There is a lack of cybersecurity experts, and this problem is getting worse with the increasing number and importance of IT systems together with rising number and sophistication of attacks. Rapid development in cybersecurity necessitates constant training and practice to keep up with the latest threats. Studying IT, and especially cybersecurity is considered difficult and there is an urgent need to encourage interest of students in this field. One promising avenue to improving the situation is gamification. Gamification has been used in education to improve enthusiasm of students, increasing their numbers, information uptake and retention. Leveraging social connections and human competitiveness can further motivate students to take part and engage in the learning activities they would otherwise not consider. Virtualized environments offer means to scale up the practical training as well as share latest teaching methods. Cyber ranges used by educational institutions often are such open platforms that provide such practical cybersecurity training. Moreover, with some thoughtful planning they can prove to be popular serious games. In this paper, we explore opportunities for hands-on cybersecurity education by using gamified scenarios in cyber range virtualized environment. We focus on cyber testing environments, what their types are, and what it includes. We place emphasis on creating basic game scenario close to real-world situations.
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