多媒体应用程序中可视化数据的加速访问

Shereen Afifi, A. Wahba, Abd-Elmoneim Wahdan
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引用次数: 0

摘要

为了满足当前多媒体应用对MPEG高数据吞吐量的要求,需要新的数据存储组织。本文提出了一种可扩展的存储组织,以加速对随机矩形块视觉数据的访问,使其尽可能快地处理。在提出的设计中,我们将存储在传统线性可寻址存储器中的视频帧像素作为扫描线方式加载到二维可访问存储器中,该存储器由a × b存储器模块组织,以便同时并行访问块的整个像素。因此,使用二维数据存储进行多块访问比使用传统的线性可寻址内存更有效。提出了一个模块赋值函数和一个地址赋值函数来访问存储器模块中任何对齐或不对齐的块。提出的设计被实现并映射到FPGA上作为案例研究。综合结果表明,实现了一种可扩展的、具有成本效益的设计。在相当小的硬件成本下,可以实现高性能,与所建议的内存组织的软件实现相比,硬件实现可以预期高达2万倍的可观速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accelerated access to visual data in multimedia applications
To meet the MPEG requirements for high data throughput essential for the recent multimedia applications, new data memory organizations are required. In this paper, a scalable memory organization is proposed to accelerate access to randomly rectangular blocks of visual data to be processed as fast as possible. In the proposed design, we load the video frame pixels stored in traditionally linearly addressable memory as a scan-line manner into a two-dimensional accessible memory, which is organized from a × b memory modules in order to access the entire pixels of the block simultaneously, in parallel. So it is more efficient for multiple blocks access to use the 2D data storage than using the traditionally linearly addressable memory. A module assignment function and an address assignment function are proposed to access any aligned or non-aligned block from the memory modules. The proposed design is implemented and mapped onto an FPGA as a case study. Synthesis results indicate that a scalable, cost-effective design is implemented. High performance is achieved, as at reasonably small hardware costs, considerable speedups of up to 20 thousand times can be expected for the hardware implementation versus the software implementation of the proposed memory organization.
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