运用具身理论训练一组具有不同专业知识的执行器来完成任务:一个训练四足机器人行走的应用

Aliasghar Mortazi, S. Shouraki
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引用次数: 1

摘要

近年来,为了更简单地完成一项艰巨而复杂的任务,人们做出了许多努力。最近受到关注的理论之一被称为化身。根据这一理论,在一组代理合作执行特定任务时,专业知识可能不会集成到集中控制器中;相反,它逐渐扩散到组件和代理。根据这一理论,尽管人类大脑是主要的控制者,但专业知识是逐渐融入身体器官的。在多智能体系统中,一个中央控制器控制和编程代理应该执行的全部职责和工作,这导致了一个非常复杂的中央控制器。而在实施体系统中,最初每个具有不同结构的智能体被赋予特定职责的一些知识,然后被放在一起完成共同的任务。现在,我们将研究这样一个问题,即当每个智能体分别获得一定数量的部分知识时,与整个结构相比,获得多少改进是预先定义的。我们尝试在四足动物的腿上实现具身系统,并与多智能体系统进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using embodiment theory to train a set of actuators with different expertise to accomplish a duty: An application to train a quadruped robot for walking
In recent years, there have been many efforts for distributing a big and complex duty among some agents in order to do it more simply. One of the theories that has received attention recently is called Embodiment. According to this theory, in cooperation of a set of agents for performing a particular task, expertise might not be integrated in a centralized controller; rather it gradually spreads to component and agents. Based on this theory and despite the fact that the human brain is the main controller, expertise is integrated in the body organs gradually. In multi-agent systems a central controller controls and programs whole duties and jobs that agents should perform, this leads to have a very complicated central controller. While in embodiment systems, initially each agent with different structures are fed with some knowledge in the specific duty and then are placed together to accomplish a common task. Now, we will examine this issue that how much improvement is earned when every agent has got a specific amount of partial knowledge separately in comparison with whole structure is defined beforehand. We try to implement embodied system on legs of a quadruped and compare result with the multi-agent system.
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