利用寻宝游戏提高小学七年级学生的阅读能力

Rahel Taka Bulu, Enis Fitriani, Indra Puspwarini
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引用次数: 0

摘要

本研究的主要目的是提高七年级学生的阅读能力。阅读是影响个体生活的基本技能之一,对个体适应环境起着非常重要的作用。阅读是一种使我们能够清楚地理解信息的语言技能。印尼学生阅读教学的目标是理解或理解考试材料,因为阅读是理解所读文本的桥梁。研究者运用CAR原理收集了能够提高七年级学生学术阅读能力的数据。数据收集包括测试、问卷调查和访谈等工具。学生问卷是了解学生对实施寻宝游戏的看法,复习是了解学生面临的困难。参照KKM的标准,研究者可以知道学生做这个行动研究的成功程度是80。在每个循环中都有一些步骤,计划、行动、观察和反思。第1周期后测平均得分为53%,第2周期后测平均得分为86%。本研究结果表明,玩寻宝游戏可以提高学生的阅读能力。结论表明,利用寻宝游戏进行阅读教学是一种行之有效的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
USING TREASURE HUNT GAME TO IMPROVE THE SEVENTH-GRADE STUDENTS’ READING SKILL AT SMP PGRI O4 MALANG
                           The main purpose of this research is to improve the seventh grade students’ reading skill. Reading is one of the basic skills that affect the life of individuals and plays a very important role in their environmental adaption. Reading is one of the language skills that enable to understand the information clearly. The goal of teaching reading for Indonesian students is to understand or comprehend the material of the test, because reading is a bridge to understanding about text they read. The researcher used CAR principle to collect the data that can improved students’ reading skill on the seventh grade in academic. The data collection involved instruments namely tests, questionnaires, and interview. The students questionnaires were to know the students opinion about the implementation of the treasure hunt game and the review was to know what difficulties are faced by the students. The researcher would know the students success in doing this action research by referring to the criterion of KKM was 80. There are some steps that will be done in each cycle they are, planning, acting, observing, and reflecting. The mean score of post test in the cycle I was 53%, and in the cycle II was 86%. The findings of this research shows that students skill in reading is improved by using treasure hunt game. The conclusion showed that teaching reading using treasure hunt game is suitable for the improvement.
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