{"title":"三维立体人体模型的交互式动画系统","authors":"Tzung-Han Lin, Chih-Jen Teng, Fu-Jen Hsiao","doi":"10.1145/1666778.1666809","DOIUrl":null,"url":null,"abstract":"We reveal a practical solution of an interactive animation system for 3D volumetric human models. In this system, human animation is interactively driven by barcodes in 3D space, which is basically a mixed-reality concept. These models are obtained from a multi-view capturing system that has specific template skeletons for bone-skin models. By integrating the proposed methods, we developed an interactive animation system for skinned human models. The proposed procedure is intuitive and helpful for artists to create 3D avatars.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Interactive animation system for 3D volumetric human models\",\"authors\":\"Tzung-Han Lin, Chih-Jen Teng, Fu-Jen Hsiao\",\"doi\":\"10.1145/1666778.1666809\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We reveal a practical solution of an interactive animation system for 3D volumetric human models. In this system, human animation is interactively driven by barcodes in 3D space, which is basically a mixed-reality concept. These models are obtained from a multi-view capturing system that has specific template skeletons for bone-skin models. By integrating the proposed methods, we developed an interactive animation system for skinned human models. The proposed procedure is intuitive and helpful for artists to create 3D avatars.\",\"PeriodicalId\":180587,\"journal\":{\"name\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1666778.1666809\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666809","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive animation system for 3D volumetric human models
We reveal a practical solution of an interactive animation system for 3D volumetric human models. In this system, human animation is interactively driven by barcodes in 3D space, which is basically a mixed-reality concept. These models are obtained from a multi-view capturing system that has specific template skeletons for bone-skin models. By integrating the proposed methods, we developed an interactive animation system for skinned human models. The proposed procedure is intuitive and helpful for artists to create 3D avatars.