增量视相关地形多分辨率三角测量

R. Klein, D. Cohen-Or, Tobias Hüttner
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引用次数: 38

摘要

提出了一种基于视点的实时飞行多分辨率三角测量算法。地形的三角测量是在渲染过程中逐渐生成的。我们表明,由于视图平滑变化,只需要少量增量修改即可将三角测量更新到新视图。所得到的三角形形成多分辨率德劳内三角剖分,该三角剖分满足预定的与视图相关的误差容忍度。该方法控制了多分辨率视相关三角剖分的全局几何逼近误差,保证了网格质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Incremental view-dependent multiresolution triangulation of terrain
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.
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