一个学习版的吃豆人游戏

Mohamed Ali Khenissi, Fathi Essalmi, M. Jemni
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引用次数: 17

摘要

计算机学习游戏在教育中的应用,极大地解决了学校游戏生成的问题。因此,在学校使用电脑游戏可以增加学生的学习动力,并培养学生对许多科目的积极态度。特别是利用已有的电脑游戏的学习版,在很多作品中都被指出成功地提高了学生的学习动机,增加了学生的学习欲望,引导学生完成难度更高的作业。本文介绍了一个学习版的《吃豆人》游戏,并以程序设计语言为例进行了研究。这个学习游戏是通过课堂实验验证的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A learning version of Pacman game
The use of computer learning games in education has significantly solved the problems of Game Generation in school. Therefore, using computer games in school increase students' motivation, and develop positive attitudes toward many subjects. In particular, using learning version of existing computer games was pointed out in many works that they have succeeded in improving student motivation, increase students' desire to learn and lead students to complete more difficult work. This paper describes a learning version of Pacman game with a case study in programming languages subject. This learning game is validated by classroom experimentation.
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