Kholid Fathoni, Jauari Akhmad Nur Hasim, Muhammad Zakky Fathony, Rizky Yuniar Hakkun, Rengga Asmara
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引用次数: 0

摘要

印度尼西亚是一个拥有民俗等多种文化的国家。在这个时候,许多民间传说越来越被遗忘,尤其是年轻一代,其中之一是Timun Mas。这引发了人们对作为印尼文化遗产的蒂蒙马民间传说灭绝的担忧。年轻一代忘记民俗的原因是由于包装不美观,以及来自外部的各种游戏的进入,这些游戏也可以携带外国文化的内容。因此,需要一个媒体,可以包装民俗如此有趣的学习,由年轻一代。作者提出了如何利用3D游戏技术作为学习媒体的替代方案,将Timun Mas的民间传说包装得如此有趣。Timun Mas的民间传说在游戏中被可视化为有趣的角色,合适的游戏环境,支持的图像和音频功能是足够的。通过使用3D游戏技术,用户可以玩包含学习内容的游戏,这样用户就不会感到无聊。实验研究结果表明,Timun Mas游戏可以在桌面设备上运行,所有的3D角色都可以正常实现。从用户调查的结果也表明,这款游戏可以作为一种学习媒介,易于使用,具有吸引人的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rancang Bangun Aplikasi Pengenalan Cerita Rakyat Timun Mas Berbasis Game 3D
Indonesia is a country that has diverse cultures such as folklore. At this time many folklore is increasingly forgotten especially by the younger generation, one of them is Timun Mas. This raises concerns about the extinction of Timun Mas folklore as Indonesia's cultural heritage. The cause of the younger generation to forget the folklore is due to unattractive packaging, as well as the entry of various games that come from outside which can also carry the content of foreign cultures. Therefore required a media that can pack the folklore so interesting to learn by the younger generation. The author gives an idea how to package the folklore of Timun Mas so interesting by using 3D gaming technology as an alternative of learning media. Folklore of Timun Mas is visualized in the game as interesting characters, appropriate gaming environment, and supported graphics and audio capabilities are sufficient. By using 3D games technology, users can play games that contain learning so that users will not feel bored. The results of this experimental study show that Timun Mas game can run on desktop devices, all 3D characters can be implemented properly. From the results of user surveys also shows that this game can serve as a learning medium, easy to use and has an attractive appearance.
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