使用透视不变量从2D视图中提取3D模型中的嵌入数据

Yagiz Yasaroglu, A. Aydin Alatan
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引用次数: 2

摘要

提出了一种基于透视投影不变性的3D-2D水印方法。通过平移其中一个点,将数据嵌入到3D网格上六个点的相对位置,并从生成的任何2D视图中提取数据,只要这些点保持可见。为了评估透视不变量的性能,实现了一个具有非常简单的兴趣点检测方法的水印系统。在六个不同水印强度和视角的三维网格上进行了仿真。结果表明,所使用的透视不变量适用于3D-2D水印,开辟了一个全新的研究领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extracting embedded data in 3D models from 2D views using perspective invariants
A 3D-2D watermarking method using perspective projective invariance is proposed. Data is embedded in relative positions of six points on a 3D mesh by translating one of them, and extracted from any 2D view generated as long as the points remain visible. To evaluate the performance of the perspective invariant, a watermarking system with a very simple interest point detection method is implemented. Simulations are made on six 3D meshes with different watermark strengths and view angles. Very promising results show that the used perspective invariant is suitable for 3D-2D watermarking, opening a completely new area of research.
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