美国和英国游戏学位课程本科生的人口统计

Monica Mcgill, Amber Settle, Adrienne Decker
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引用次数: 3

摘要

在过去的十年里,电子游戏产业一直在发展,与此同时,世界各地大专院校的游戏学位课程在数量和质量上都有所增长。性别和种族在游戏和游戏产业劳动力中的表现是一个重要问题。我们在研究中探讨了这一主题,提供了美国和英国游戏学位课程本科生的人口统计概况。我们包括种族、性别、民族、政治偏好、性取向等等。性别结果表明,男性在本科游戏课程中占绝大多数。女性更倾向于认为游戏产业、大学项目和大学项目团队不像男性认为的那样多样化。与男性相比,女性更有可能报告说,她们的项目将受益于更多的多样性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Demographics of undergraduate students in game degree programs in the US and UK
Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.
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