{"title":"美国和英国游戏学位课程本科生的人口统计","authors":"Monica Mcgill, Amber Settle, Adrienne Decker","doi":"10.1145/2512276.2512278","DOIUrl":null,"url":null,"abstract":"Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.","PeriodicalId":404291,"journal":{"name":"Proceedings of the 14th annual ACM SIGITE conference on Information technology education","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Demographics of undergraduate students in game degree programs in the US and UK\",\"authors\":\"Monica Mcgill, Amber Settle, Adrienne Decker\",\"doi\":\"10.1145/2512276.2512278\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.\",\"PeriodicalId\":404291,\"journal\":{\"name\":\"Proceedings of the 14th annual ACM SIGITE conference on Information technology education\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 14th annual ACM SIGITE conference on Information technology education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2512276.2512278\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th annual ACM SIGITE conference on Information technology education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2512276.2512278","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Demographics of undergraduate students in game degree programs in the US and UK
Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at post-secondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.