为意想不到的使用而设计:通用工件作为CSCW应用程序的设计原则

Samuli Pekkola
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引用次数: 26

摘要

共同的人工制品已被确定为工作场所框架活动的基本特征。Mike Robinson的文章“为意想不到的用途而设计……”概念化并定义了常见人工制品的维度,包括可预测性、周边意识、隐性沟通、双层语言和概述。这些维度经常用于解释不同应用程序和系统的意外使用。在本文中,我们讨论了来自常见工件作为CSCW应用程序设计原则的经验,这些经验表明,预期之外的使用是可以预期的,并且得到了进一步的支持。本文介绍了两个不同的案例,一个物理房间和一个软件应用程序,并详细阐述了实现不同维度的一些例子。结论是,在一定程度上可以设计对常见工件的支持,并且这种支持可以使应用程序更适合意外用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designed for unanticipated use: common artefacts as design principle for CSCW applications
Common artefacts have been identified as fundamental characteristics for framing activities in workplaces. Mike Robinson's article 'Design for unanticipated use...' conceptualised and defined the dimensions of common artefacts as consisting of predictability, peripheral awareness, implicit communication, double level language and overview. These dimensions have often been used in explaining unexpected uses of different applications and systems. In this paper, experiences from common artefacts as CSCW application design principles, indicating that unanticipated uses are expected and further supported, are discussed. Two distinct cases, a physical room and a software application, are presented, and some examples of the realisation of different dimensions are elaborated. It is concluded that the support for common artefacts can be designed, to a certain extent, and that such support can make applications more suitable for unanticipated uses.
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