游戏设计:谁的游戏最终会成功?

Susan B. Miller, David C. Webb
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引用次数: 2

摘要

我们研究了48款完成的《蛙人》游戏,这些游戏是由中学生使用可扩展游戏设计课程制作的,目的是确定完成率是如何根据种族和性别而变化的。对同一样本的学生调查结果也进行了分析,以比较那些完成完整功能游戏的学生和那些完成完整功能游戏的学生。总体而言,67%的女生和50%的少数族裔学生提交了功能齐全的游戏;然而,非裔美国人和西班牙裔/拉丁裔男孩的完成率较低。调查结果提供了一些可能影响用户提交完整功能游戏的因素。那些游戏功能不完善的学生不太可能认为自己是计算机问题的解决者,也不太可能认为自己将来会选修计算机课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Design: Whose game works at the end of the day?
A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were not fully functioning. Overall, 67% of the girls, and 50% of minority students submitted fully functioning games; however, African American and Hispanic/Latino boys had lower completion rates. Survey results provide some insight to factors that may influence who submits a fully functioning game. Students' whose games were not fully functioning were less likely to see themselves as computer problem solvers, and were less likely to they see themselves pursuing computer classes in the future.
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