感官虚拟现实:嗅觉,触摸和吃虚拟现实

Daniel Harley, A. Verni, M. Willis, Ashley Ng, Lucas Bozzo, Ali Mazalek
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引用次数: 54

摘要

我们提出了两个为虚拟现实(VR)设计的概念感官体验验证。我们的体验将嗅觉、声音、味觉、触觉和视觉结合在一起,专注于低成本、非数字材料和被动互动。我们还提供了设计原理和感官交互的回顾,特别是那些为VR设计的。我们认为,目前为VR设计的感官体验往往缺乏对感官的广泛考虑,特别是忽视了非数字体验。我们讨论了非数字设计对感官VR的一些影响,表明可能有机会扩展VR感官设计的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sensory VR: Smelling, Touching, and Eating Virtual Reality
We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a design rationale and a review of sensory interactions, particularly those designed for VR. We argue that current sensory experiences designed for VR often lack a broader consideration of the senses, especially in their neglect of the non-digital. We discuss some implications of non-digital design for sensory VR, suggesting that there may be opportunities to expand conceptions of what sensory design in VR can be.
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