幻想如何影响学生在游戏化全在线课程中的参与度:一项混合方法研究

Shurui Bai, K. Hew, D. Gonda
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引用次数: 1

摘要

尽管在线学习已经成为世界各地许多教育机构的“新常态”,但它的实施并不总是一帆风顺。完全的在线学习往往缺乏学生的参与。因此,对我们来说,探索如何减轻学生对在线学习的脱离感是很重要的。在这项研究中,我们报告了在在线游戏化课程中使用目标-访问-反馈-挑战-协作-幻想(GAFCC-F)设计模型。这个混合方法的研究考察了外源性和内源性幻想对学生内在动机和课程投入的影响。研究1是一个外生幻想嵌入游戏化在线课程,其中情节和故事与Moodle上的学习任务没有关联。研究2是一个内源性幻想情境,情节可以反映学习任务的内容。结果表明,内源性幻想情境比外源性幻想情境更有可能提高学生的内在动机和课程参与度。沉浸在内生幻想中的学生比沉浸在外生幻想中的学生更喜欢完成学习任务。学生对这两种类型的幻想的看法也进行了探讨。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study
Even though online learning has become the ‘new normal’ in many educational institutes around the world, its implementation is not always smooth sailing. Fully online learning often suffers from a lack of student engagement. It is therefore important for us to explore ways to alleviate student disengagement in online learning. In this study, we report the use of the goal-access-feedback-challenge-collaboration-fantasy (GAFCC-F) design model in online gamified classes. This mixed-method study examines the effects of exogenous and endogenous fantasies on student intrinsic motivation and course engagement. Study 1 was an exogenous fantasy embedded gamified online class where the plots and story have no association with the learning tasks on Moodle. Study 2 was an endogenous fantasy context where the plots could reflect the content of learning tasks. The results showed that the endogenous fantasy is more likely to improve student intrinsic motivation and course engagement than the exogenous fantasy context. Students immersed in the endogenous fantasy enjoyed doing the learning tasks more than the exogenous fantasy. Students’ perceptions of both types of fantasy were also explored.
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