从粗糙的散射轮廓建模牛皮面部毛发

Chloe LeGendre, Loc Huynh, Shanhe Wang, P. Debevec
{"title":"从粗糙的散射轮廓建模牛皮面部毛发","authors":"Chloe LeGendre, Loc Huynh, Shanhe Wang, P. Debevec","doi":"10.1145/3084363.3085057","DOIUrl":null,"url":null,"abstract":"We present a technique for modeling the vellus hair over the face based on observations of asperity scattering along a subject's silhouette. We photograph the backlit subject in profile and three-quarters views with a high-resolution DSLR camera to observe the vellus hair on the side and front of the face and separately acquire a 3D scan of the face geometry and texture. We render a library of backlit vellus hair patch samples with different geometric parameters such as density, orientation, and curvature, and we compute image statistics for each set of parameters. We trace the silhouette contour in each face image and straighten the backlit hair silhouettes using image resampling. We compute image statistics for each section of the facial silhouette and determine which set of hair modeling parameters best matches the statistics. We then generate a complete set of vellus hairs for the face by interpolating and extrapolating the matched parameters over the skin. We add the modeled vellus hairs to the 3D facial scan and generate renderings under novel lighting conditions, generally matching the appearance of real photographs.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Modeling vellus facial hair from asperity scattering silhouettes\",\"authors\":\"Chloe LeGendre, Loc Huynh, Shanhe Wang, P. Debevec\",\"doi\":\"10.1145/3084363.3085057\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a technique for modeling the vellus hair over the face based on observations of asperity scattering along a subject's silhouette. We photograph the backlit subject in profile and three-quarters views with a high-resolution DSLR camera to observe the vellus hair on the side and front of the face and separately acquire a 3D scan of the face geometry and texture. We render a library of backlit vellus hair patch samples with different geometric parameters such as density, orientation, and curvature, and we compute image statistics for each set of parameters. We trace the silhouette contour in each face image and straighten the backlit hair silhouettes using image resampling. We compute image statistics for each section of the facial silhouette and determine which set of hair modeling parameters best matches the statistics. We then generate a complete set of vellus hairs for the face by interpolating and extrapolating the matched parameters over the skin. We add the modeled vellus hairs to the 3D facial scan and generate renderings under novel lighting conditions, generally matching the appearance of real photographs.\",\"PeriodicalId\":163368,\"journal\":{\"name\":\"ACM SIGGRAPH 2017 Talks\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2017 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3084363.3085057\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085057","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

我们提出了一种基于沿受试者轮廓的粗糙散射观察的面部牛皮毛发建模技术。我们用高分辨率数码单反相机拍摄背光对象的侧面和四分之三视图,观察面部侧面和前部的牛皮毛,并分别获得面部几何形状和纹理的3D扫描。我们渲染了一个具有不同几何参数(如密度、方向和曲率)的背光牛毛斑块样本库,并计算了每组参数的图像统计量。我们对每张人脸图像中的剪影轮廓进行跟踪,并利用图像重采样对背光下的头发剪影进行拉直。我们计算面部轮廓的每个部分的图像统计量,并确定哪一组头发建模参数最符合统计量。然后,我们通过对皮肤的匹配参数进行插值和外推,为面部生成一套完整的牛皮毛。我们将建模的牛皮毛发添加到3D面部扫描中,并在新的照明条件下生成渲染图,通常与真实照片的外观相匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling vellus facial hair from asperity scattering silhouettes
We present a technique for modeling the vellus hair over the face based on observations of asperity scattering along a subject's silhouette. We photograph the backlit subject in profile and three-quarters views with a high-resolution DSLR camera to observe the vellus hair on the side and front of the face and separately acquire a 3D scan of the face geometry and texture. We render a library of backlit vellus hair patch samples with different geometric parameters such as density, orientation, and curvature, and we compute image statistics for each set of parameters. We trace the silhouette contour in each face image and straighten the backlit hair silhouettes using image resampling. We compute image statistics for each section of the facial silhouette and determine which set of hair modeling parameters best matches the statistics. We then generate a complete set of vellus hairs for the face by interpolating and extrapolating the matched parameters over the skin. We add the modeled vellus hairs to the 3D facial scan and generate renderings under novel lighting conditions, generally matching the appearance of real photographs.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信