k-IOS:用于高效接近查询的球体交集

Xinyu Zhang, Young J. Kim
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引用次数: 8

摘要

我们提出了一种新的边界体结构,k- ios,它是k个球体的交集,用于加速接近查询,包括碰撞检测和欧几里得距离计算在任意多边形汤模型之间进行刚性运动。我们的新边界体易于实现,并且在构造和运行时查询方面都非常高效。在我们的实验中,我们观察到与现有的基于扫球体积(SSV)的知名算法相比,接近查询的性能提高了4.0倍[1]。此外,k-IOS是严格凸的,可以保证距离函数相对于物体的构形参数的连续梯度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
k-IOS: Intersection of spheres for efficient proximity query
We present a new bounding volume structure, k-IOS that is an intersection of k spheres, for accelerating proximity query including collision detection and Euclidean distance computation between arbitrary polygon-soup models that undergo rigid motion. Our new bounding volume is easy to implement and highly efficient both for its construction and runtime query. In our experiments, we have observed up to 4.0 times performance improvement of proximity query compared to an existing well-known algorithm based on swept sphere volume (SSV) [1]. Moreover, k-IOS is strictly convex that can guarantee a continuous gradient of distance function with respect to object's configuration parameter.
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