互动学习科学模块的有效性,以提高创造性思维能力

Heny Mawarni, Arif Sholahuddin, Badruzsaufari Badruzsaufari
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引用次数: 1

摘要

创造力的发展被列入印度尼西亚共和国2003年关于国家教育制度的第20号法律的重点之一。培养学生创造力的一种方法是培养创造性思维能力。本研究旨在探讨互动模式在初中生科学学习中对学生创新思维能力提升的效度。本研究采用四维研发模型设计。采用效度量表和易读性问卷收集数据,并进行描述性分析。研究对象为5名专家验证者和2名学生。结果表明:(1)交互科学学习模块的效度达到非常效度,平均为86.07。(2)互动式科学学习模块的可读性测试满足“尚可”的范畴,平均得分为70.83。交互式科学学习模块对提高初中学生的创造性思维能力是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Validitas Modul Interaktif Pembelajaran IPA untuk Meningkatkan Kemampuan Berpikir Kreatif
The development of creativity is included in one of the focuses of the Law of the Republic of Indonesia Number 20 of 2003 concerning the National Education System. One way to develop students' creativity is to develop creative thinking skills. This study aims to describe the validity of interactive modules in science learning to improve students' creative thinking skills in junior high schools. This study uses a 4D research and development model design. Data were collected using validity instruments and legibility test questionnaires, then analyzed descriptively. The research subjects consisted of 5 expert validators and 2 students. The results showed (1) the validity of the interactive science learning module met the very valid category with an average result of 86.07. (2) the readability test of the interactive science learning module met the "good enough" category, with an average result of 70.83. The interactive science learning module is declared valid to improve students' creative thinking skills in junior high schools.
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