{"title":"一个工程设计模拟器的座舱显示样机","authors":"B.R. Givens","doi":"10.1109/NAECON.1995.522016","DOIUrl":null,"url":null,"abstract":"The crew-centered cockpit design (CCCD) program is developing a formal, structured process to improve the design, analysis, and testing of cockpits. Veda Incorporated is working with the CCCD Program Office to provide an enhanced and validated crew-centered system design process (CSDP) and a cockpit design system (CDS) toolset to meet this need. A key component of the toolset is a reconfigurable engineering design simulator that can be used to model cockpit display concepts quickly and easily. This simulator uses an avionics instrument development system to prototype displays that require high-resolution, high-performance, real-time graphics. This paper provides details of the development of a cockpit display application from design through integration. Using an object-oriented approach and graphical user interface, a crew system designer can rapidly model display concepts. The resulting display software can be distributed to other users, and can then be executed (with or without modifications) on a Silicon Graphics system without the need for a run-time license. This paper also describes a distributed, scalable hardware and software architecture that is being used to support the simulator. The architecture features the Unix operating system and a homogeneous computing environment of Silicon Graphics workstations that rely heavily on replicated shared memory (also known as reflective memory) and Ethernet networks.","PeriodicalId":171918,"journal":{"name":"Proceedings of the IEEE 1995 National Aerospace and Electronics Conference. NAECON 1995","volume":"107 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Cockpit display prototyping for an engineering design simulator\",\"authors\":\"B.R. Givens\",\"doi\":\"10.1109/NAECON.1995.522016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The crew-centered cockpit design (CCCD) program is developing a formal, structured process to improve the design, analysis, and testing of cockpits. Veda Incorporated is working with the CCCD Program Office to provide an enhanced and validated crew-centered system design process (CSDP) and a cockpit design system (CDS) toolset to meet this need. A key component of the toolset is a reconfigurable engineering design simulator that can be used to model cockpit display concepts quickly and easily. This simulator uses an avionics instrument development system to prototype displays that require high-resolution, high-performance, real-time graphics. This paper provides details of the development of a cockpit display application from design through integration. Using an object-oriented approach and graphical user interface, a crew system designer can rapidly model display concepts. The resulting display software can be distributed to other users, and can then be executed (with or without modifications) on a Silicon Graphics system without the need for a run-time license. This paper also describes a distributed, scalable hardware and software architecture that is being used to support the simulator. The architecture features the Unix operating system and a homogeneous computing environment of Silicon Graphics workstations that rely heavily on replicated shared memory (also known as reflective memory) and Ethernet networks.\",\"PeriodicalId\":171918,\"journal\":{\"name\":\"Proceedings of the IEEE 1995 National Aerospace and Electronics Conference. NAECON 1995\",\"volume\":\"107 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1995-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the IEEE 1995 National Aerospace and Electronics Conference. NAECON 1995\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NAECON.1995.522016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the IEEE 1995 National Aerospace and Electronics Conference. NAECON 1995","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NAECON.1995.522016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cockpit display prototyping for an engineering design simulator
The crew-centered cockpit design (CCCD) program is developing a formal, structured process to improve the design, analysis, and testing of cockpits. Veda Incorporated is working with the CCCD Program Office to provide an enhanced and validated crew-centered system design process (CSDP) and a cockpit design system (CDS) toolset to meet this need. A key component of the toolset is a reconfigurable engineering design simulator that can be used to model cockpit display concepts quickly and easily. This simulator uses an avionics instrument development system to prototype displays that require high-resolution, high-performance, real-time graphics. This paper provides details of the development of a cockpit display application from design through integration. Using an object-oriented approach and graphical user interface, a crew system designer can rapidly model display concepts. The resulting display software can be distributed to other users, and can then be executed (with or without modifications) on a Silicon Graphics system without the need for a run-time license. This paper also describes a distributed, scalable hardware and software architecture that is being used to support the simulator. The architecture features the Unix operating system and a homogeneous computing environment of Silicon Graphics workstations that rely heavily on replicated shared memory (also known as reflective memory) and Ethernet networks.