走向日常设计中可重用的人物角色

C. O'Leary, F. Mtenzi, C. McAvinia
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引用次数: 7

摘要

人物角色是基于用户目标、态度、动机和能力的人工角色表示,使设计师能够将设计精力集中在关键的目标用户上。人物角色在设计中的成功是由于它们能够使设计师与用户产生共鸣并理解用户的目标。人物角色开发植根于对与所进行的设计项目相关的数据的严格收集和分析。因此,新的设计项目需要开发新的角色。由于再开发并不总是可以实现的,所以注意力转向了角色和底层数据的重用。本文报告了正在进行的研究,以开发可重用的人物角色,供非专业的日常设计师使用。这些设计师经常面临小规模但多样化的设计挑战,他们无法进行用户研究和建模。然而,他们可以利用独立于当前设计项目开发的通用的、可重用的角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Reusable Personas for Everyday Design
Personas are artificial character based representations of user goals, attitudes, motivations and abilities which enable designers to focus their design efforts on key, targeted users. The success of personas in design is due to their capacity to enable designers to empathize with users and understand user goals. Persona development is rooted in the rigorous collection and analysis of data specifically related to the design project being undertaken. New design projects thus require the development of new personas. Since redevelopment is not always achievable attention has turned towards reuse of personas and the underlying data. This paper reports on ongoing research into the development of reusable personas for use by non-expert, everyday designers. Such designers are regularly faced with small scale but diverse design challenges for which they cannot carry out user research and modelling. They can, however, make use of general, reusable personas developed independently of their current design project.
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