广播传输中移动设备关联问题的联合博弈方法

Cengis Hasan, E. Altman, J. Gorce
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引用次数: 7

摘要

我们考虑一个共同的对象(数据),媒介中的每个移动设备都有兴趣接收,并且可以从传输数据的任何基站获得。例如,广播对象可以是体育或文化事件的流传输,也可以是一些信号,例如用于时间同步或功率控制目的的信标。这个问题可以理解为手机间的联盟博弈,我们称之为手机间的关联博弈。这个游戏有形成大联盟的动机,所有玩家都加入游戏。利用Bondareva-Shapley定理证明了该联盟博弈具有非空核,即大联盟是稳定的。然后,研究了平均分配、总成本比例再分配、Shapley值和核仁等不同方法下的成本分配策略。我们还得出结论,如果使用核仁作为成本分配算法,参与者保持满足广播传输总成本最小化的大联盟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A coalition game approach to the association problem of mobiles in broadcast transmission
We consider a common object (data) that each mobile in the medium is interested to receive, and which can be obtained from any base station transmitting the data. For example, the broadcast object could be streaming transmission of a sport or cultural event, or it could be some signaling such as a beacon for time synchronization or for power control purposes. This problem can be conceived as a coalition game played by mobiles which we call as association game of mobiles. This game has an incentive to form grand coalition where all players join to the game. We prove that using Bondareva-Shapley theorem, this coalition game has a non-empty core which means that grand coalition is stable. Then, we examine the cost allocation policy for different methods such as egalitarian allocation, proportional repartition of total cost, the Shapley value and the nucleolus. We also conclude that if the nucleolus is used as the cost allocation algorithm, the players maintain the grand coalition satisfying the minimization of total cost for broadcast transmission.
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