Hani Dewi Ariessanti, Agung Trisetyo, W. Suparta, Edi Abudurahman
{"title":"《蛇梯》网络表征教育改编中的游戏化概念","authors":"Hani Dewi Ariessanti, Agung Trisetyo, W. Suparta, Edi Abudurahman","doi":"10.1109/ICITSI50517.2020.9264961","DOIUrl":null,"url":null,"abstract":"Education can be implemented through various concepts, one of which is the concept of gamification which is then adopted as a learning medium. Gamification to make a change in the use of instructional media, namely of the “conventional” to the more “innovative”. This study aims to adopt a concept of gamification into a game of snakes and ladders to support learning about the understanding of Covid- 19. The research method with the waterfall model, which is a simple classic model with a linear system flow, where the output of each stage is input for the next stage, this is done by manipulating program scripts and algorithms to provide novelty to the rules of the snakes and ladders game concept. will attract users and provide an impact of understanding created through the pleasure of playing in solving challenges. The learning of snakes and ladders itself is designed in such a way that the board interface changes randomly every time you play until the base board game becomes a digital game that can be applied n offline and online. The game is developed to the stages of the “Online Play” mode, which allows matches to be played from various devices via the internet. This game uses a box system that functions as a “lobby” in the game, so online players can choose to join or host the game and invite other players through the game code.","PeriodicalId":286828,"journal":{"name":"2020 International Conference on Information Technology Systems and Innovation (ICITSI)","volume":"213 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Concept of Gamification in Adaptation of Snake Ladder Online Representation Education Covid-19\",\"authors\":\"Hani Dewi Ariessanti, Agung Trisetyo, W. Suparta, Edi Abudurahman\",\"doi\":\"10.1109/ICITSI50517.2020.9264961\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Education can be implemented through various concepts, one of which is the concept of gamification which is then adopted as a learning medium. Gamification to make a change in the use of instructional media, namely of the “conventional” to the more “innovative”. This study aims to adopt a concept of gamification into a game of snakes and ladders to support learning about the understanding of Covid- 19. The research method with the waterfall model, which is a simple classic model with a linear system flow, where the output of each stage is input for the next stage, this is done by manipulating program scripts and algorithms to provide novelty to the rules of the snakes and ladders game concept. will attract users and provide an impact of understanding created through the pleasure of playing in solving challenges. The learning of snakes and ladders itself is designed in such a way that the board interface changes randomly every time you play until the base board game becomes a digital game that can be applied n offline and online. The game is developed to the stages of the “Online Play” mode, which allows matches to be played from various devices via the internet. This game uses a box system that functions as a “lobby” in the game, so online players can choose to join or host the game and invite other players through the game code.\",\"PeriodicalId\":286828,\"journal\":{\"name\":\"2020 International Conference on Information Technology Systems and Innovation (ICITSI)\",\"volume\":\"213 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Conference on Information Technology Systems and Innovation (ICITSI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICITSI50517.2020.9264961\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Information Technology Systems and Innovation (ICITSI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITSI50517.2020.9264961","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Concept of Gamification in Adaptation of Snake Ladder Online Representation Education Covid-19
Education can be implemented through various concepts, one of which is the concept of gamification which is then adopted as a learning medium. Gamification to make a change in the use of instructional media, namely of the “conventional” to the more “innovative”. This study aims to adopt a concept of gamification into a game of snakes and ladders to support learning about the understanding of Covid- 19. The research method with the waterfall model, which is a simple classic model with a linear system flow, where the output of each stage is input for the next stage, this is done by manipulating program scripts and algorithms to provide novelty to the rules of the snakes and ladders game concept. will attract users and provide an impact of understanding created through the pleasure of playing in solving challenges. The learning of snakes and ladders itself is designed in such a way that the board interface changes randomly every time you play until the base board game becomes a digital game that can be applied n offline and online. The game is developed to the stages of the “Online Play” mode, which allows matches to be played from various devices via the internet. This game uses a box system that functions as a “lobby” in the game, so online players can choose to join or host the game and invite other players through the game code.