{"title":"主体行为策略的遗传编码","authors":"Stéphane Calderoni, P. Marcenac, R. Courdier","doi":"10.1109/ICMAS.1998.699234","DOIUrl":null,"url":null,"abstract":"The general framework tackled in this paper is the automatic generation of intelligent collective behaviors using genetic programming and reinforcement teaming. We define a behavior-based system relying on automatic design process using artificial evolution to synthesize high level behaviors for autonomous agents. Behavioral strategies are described by tree-based structures, and manipulated by generic evolving processes. Each strategy is dynamically evaluated during simulation, and is weighted by an adaptation function as a quality factor that reflects its relevance as good solution for the learning task. It is computed using heterogeneous reinforcement techniques associating immediate reinforcements and delayed reinforcements as dynamic progress estimators.","PeriodicalId":244857,"journal":{"name":"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Genetic encoding of agent behavioral strategy\",\"authors\":\"Stéphane Calderoni, P. Marcenac, R. Courdier\",\"doi\":\"10.1109/ICMAS.1998.699234\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The general framework tackled in this paper is the automatic generation of intelligent collective behaviors using genetic programming and reinforcement teaming. We define a behavior-based system relying on automatic design process using artificial evolution to synthesize high level behaviors for autonomous agents. Behavioral strategies are described by tree-based structures, and manipulated by generic evolving processes. Each strategy is dynamically evaluated during simulation, and is weighted by an adaptation function as a quality factor that reflects its relevance as good solution for the learning task. It is computed using heterogeneous reinforcement techniques associating immediate reinforcements and delayed reinforcements as dynamic progress estimators.\",\"PeriodicalId\":244857,\"journal\":{\"name\":\"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMAS.1998.699234\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Conference on Multi Agent Systems (Cat. No.98EX160)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMAS.1998.699234","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The general framework tackled in this paper is the automatic generation of intelligent collective behaviors using genetic programming and reinforcement teaming. We define a behavior-based system relying on automatic design process using artificial evolution to synthesize high level behaviors for autonomous agents. Behavioral strategies are described by tree-based structures, and manipulated by generic evolving processes. Each strategy is dynamically evaluated during simulation, and is weighted by an adaptation function as a quality factor that reflects its relevance as good solution for the learning task. It is computed using heterogeneous reinforcement techniques associating immediate reinforcements and delayed reinforcements as dynamic progress estimators.