一种加速创建3D网络城市的方法

Lifeng Liu, Jinyun Fang
{"title":"一种加速创建3D网络城市的方法","authors":"Lifeng Liu, Jinyun Fang","doi":"10.1109/GEOINFORMATICS.2009.5293461","DOIUrl":null,"url":null,"abstract":"Creating 3D city from the geographical information is an important goal in the field of visualization for GIS and the needs for Web GIS are growing and expanding rapidly. Many scenes of the 3D cities are built based on the models which are made by computer aided designing software to present real scenes, however, this method costs too much time and labor with the low efficiency. This paper presents a method that can promptly construct a 3D city on the Web according to the geographical information. Our approach uses the descriptions for the city from the geographical and additional information to construct the scene and divides the buildings into “molecule parts”. With the bottom-up process from cursory objects to fine buildings to assemble the whole scene, the patterns correspond to Web environment which needs the distributed data management and gradual transmission. Ever divided part which can be classified into the common types and saved into distributed storage environment is constructed according to its characteristics. In addition, we first establish abstract databases to store and classify various “molecule parts” which are created based on geometrical arithmetic, common objects and small models. The descriptive information specifies the data from database, which just need loading rather than producing, with lower cost of time and labor. Our approach designs a processing assembling method to match the different parts of building and the level of matching can be elaborated further with the expanding interfaces. Our approach shares and reuses the resources for rendering, such as geometrical structures, materials, textures and even the small models, to diminish the amount of data and the influence of network delay. Experimental results show that our approach increases the speed for rendering and decreases the transmission capacity greatly. Our approach is appropriate for the Web environment to improve the rendering efficiency and for promptly creating a 3D city.","PeriodicalId":121212,"journal":{"name":"2009 17th International Conference on Geoinformatics","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"An accelerated approach to create 3D Web cities\",\"authors\":\"Lifeng Liu, Jinyun Fang\",\"doi\":\"10.1109/GEOINFORMATICS.2009.5293461\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creating 3D city from the geographical information is an important goal in the field of visualization for GIS and the needs for Web GIS are growing and expanding rapidly. Many scenes of the 3D cities are built based on the models which are made by computer aided designing software to present real scenes, however, this method costs too much time and labor with the low efficiency. This paper presents a method that can promptly construct a 3D city on the Web according to the geographical information. Our approach uses the descriptions for the city from the geographical and additional information to construct the scene and divides the buildings into “molecule parts”. With the bottom-up process from cursory objects to fine buildings to assemble the whole scene, the patterns correspond to Web environment which needs the distributed data management and gradual transmission. Ever divided part which can be classified into the common types and saved into distributed storage environment is constructed according to its characteristics. In addition, we first establish abstract databases to store and classify various “molecule parts” which are created based on geometrical arithmetic, common objects and small models. The descriptive information specifies the data from database, which just need loading rather than producing, with lower cost of time and labor. Our approach designs a processing assembling method to match the different parts of building and the level of matching can be elaborated further with the expanding interfaces. Our approach shares and reuses the resources for rendering, such as geometrical structures, materials, textures and even the small models, to diminish the amount of data and the influence of network delay. Experimental results show that our approach increases the speed for rendering and decreases the transmission capacity greatly. Our approach is appropriate for the Web environment to improve the rendering efficiency and for promptly creating a 3D city.\",\"PeriodicalId\":121212,\"journal\":{\"name\":\"2009 17th International Conference on Geoinformatics\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 17th International Conference on Geoinformatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GEOINFORMATICS.2009.5293461\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 17th International Conference on Geoinformatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEOINFORMATICS.2009.5293461","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

从地理信息中创建三维城市是GIS可视化领域的一个重要目标,对Web GIS的需求正在迅速增长和扩大。三维城市的许多场景都是基于计算机辅助设计软件制作的模型来构建的,以呈现真实的场景,但这种方法耗时费力,效率低。本文提出了一种根据地理信息在Web上快速构建三维城市的方法。我们的方法是从地理和附加信息中对城市的描述来构建场景,并将建筑物划分为“分子部分”。从粗略的对象到精细的建筑,自下而上地组装整个场景,模式对应于Web环境,需要分布式的数据管理和渐进的传输。根据零件的特点,构造出可分为常用类型并保存到分布式存储环境中的零件。此外,我们首先建立抽象数据库来存储和分类基于几何算法、常见对象和小模型创建的各种“分子部分”。描述性信息指定来自数据库的数据,只需要加载而不需要生成,时间和人工成本较低。我们的方法设计了一种加工装配方法来匹配建筑的不同部分,并且可以通过扩展接口来进一步阐述匹配的水平。我们的方法共享和重用用于渲染的资源,例如几何结构、材料、纹理甚至小模型,以减少数据量和网络延迟的影响。实验结果表明,该方法大大提高了渲染速度,降低了传输容量。我们的方法适合于Web环境,以提高渲染效率并快速创建3D城市。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An accelerated approach to create 3D Web cities
Creating 3D city from the geographical information is an important goal in the field of visualization for GIS and the needs for Web GIS are growing and expanding rapidly. Many scenes of the 3D cities are built based on the models which are made by computer aided designing software to present real scenes, however, this method costs too much time and labor with the low efficiency. This paper presents a method that can promptly construct a 3D city on the Web according to the geographical information. Our approach uses the descriptions for the city from the geographical and additional information to construct the scene and divides the buildings into “molecule parts”. With the bottom-up process from cursory objects to fine buildings to assemble the whole scene, the patterns correspond to Web environment which needs the distributed data management and gradual transmission. Ever divided part which can be classified into the common types and saved into distributed storage environment is constructed according to its characteristics. In addition, we first establish abstract databases to store and classify various “molecule parts” which are created based on geometrical arithmetic, common objects and small models. The descriptive information specifies the data from database, which just need loading rather than producing, with lower cost of time and labor. Our approach designs a processing assembling method to match the different parts of building and the level of matching can be elaborated further with the expanding interfaces. Our approach shares and reuses the resources for rendering, such as geometrical structures, materials, textures and even the small models, to diminish the amount of data and the influence of network delay. Experimental results show that our approach increases the speed for rendering and decreases the transmission capacity greatly. Our approach is appropriate for the Web environment to improve the rendering efficiency and for promptly creating a 3D city.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信