{"title":"亲爱的angelica:为VR插图注入生命","authors":"Oculus","doi":"10.1145/3084363.3085073","DOIUrl":null,"url":null,"abstract":"In many ways, Oculus Story Studio's VR experience, \"Dear Angelica\" as shown in Figure 1, is a unique project. We wanted to immerse the viewers inside a series of hand-drawn illustrations and tell a story by artfully transitioning between the drawings, and breathe life into these drawings by adding various animations and visual effects. In trying to create this ground-breaking experience, we had to create a brand-new pipeline: from inventing the tools to create these 3D illustrations, to processing and animating the drawings, to rendering them in virtual reality.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Dear angelica: breathing life into VR illustrations\",\"authors\":\"Oculus\",\"doi\":\"10.1145/3084363.3085073\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In many ways, Oculus Story Studio's VR experience, \\\"Dear Angelica\\\" as shown in Figure 1, is a unique project. We wanted to immerse the viewers inside a series of hand-drawn illustrations and tell a story by artfully transitioning between the drawings, and breathe life into these drawings by adding various animations and visual effects. In trying to create this ground-breaking experience, we had to create a brand-new pipeline: from inventing the tools to create these 3D illustrations, to processing and animating the drawings, to rendering them in virtual reality.\",\"PeriodicalId\":163368,\"journal\":{\"name\":\"ACM SIGGRAPH 2017 Talks\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2017 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3084363.3085073\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085073","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
在许多方面,Oculus Story Studio的VR体验“Dear Angelica”(如图1所示)是一个独特的项目。我们想让观众沉浸在一系列手绘插图中,并通过巧妙地在图纸之间过渡来讲述一个故事,并通过添加各种动画和视觉效果为这些图纸注入生命。为了创造这种突破性的体验,我们必须创造一个全新的管道:从发明工具来创建这些3D插图,到处理和动画绘图,再到在虚拟现实中渲染它们。
Dear angelica: breathing life into VR illustrations
In many ways, Oculus Story Studio's VR experience, "Dear Angelica" as shown in Figure 1, is a unique project. We wanted to immerse the viewers inside a series of hand-drawn illustrations and tell a story by artfully transitioning between the drawings, and breathe life into these drawings by adding various animations and visual effects. In trying to create this ground-breaking experience, we had to create a brand-new pipeline: from inventing the tools to create these 3D illustrations, to processing and animating the drawings, to rendering them in virtual reality.