内容创造者使用修辞手段来解决对游戏的抵制

Reynald Setyawan, Samuel Gunawan
{"title":"内容创造者使用修辞手段来解决对游戏的抵制","authors":"Reynald Setyawan, Samuel Gunawan","doi":"10.9744/katakita.10.2.284-291","DOIUrl":null,"url":null,"abstract":"This study was conducted to analyze the rhetorical devices used by Otzdarva, an affiliated content creator to Behaviour Interactive Inc., and Scott Jund, an unaffiliated content creator, to address the boycott of the game Dead by Daylight. In addition, the writer observed the similarities and differences in the rhetorical devices used by both content creators. In conducting the study, the writer used the rhetorical devices theory by Harris (2018) and the audience design model by Bell (1984, as cited in Seargeant and Tagg, 2014). This study was done using a descriptive qualitative approach. The findings show that Otzdarva used all rhetorical devices from the transition category and five rhetorical devices from the restatement category, while Scott Jund used all rhetorical devices from the transition category and six rhetorical devices from the restatement category. This study showed that the difference in audience roles creates differences in how content creators use rhetorical devices.","PeriodicalId":359834,"journal":{"name":"K@ta Kita","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Rhetorical Devices Used by Content Creators to Address the Boycott of the Game Dead by Daylight\",\"authors\":\"Reynald Setyawan, Samuel Gunawan\",\"doi\":\"10.9744/katakita.10.2.284-291\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study was conducted to analyze the rhetorical devices used by Otzdarva, an affiliated content creator to Behaviour Interactive Inc., and Scott Jund, an unaffiliated content creator, to address the boycott of the game Dead by Daylight. In addition, the writer observed the similarities and differences in the rhetorical devices used by both content creators. In conducting the study, the writer used the rhetorical devices theory by Harris (2018) and the audience design model by Bell (1984, as cited in Seargeant and Tagg, 2014). This study was done using a descriptive qualitative approach. The findings show that Otzdarva used all rhetorical devices from the transition category and five rhetorical devices from the restatement category, while Scott Jund used all rhetorical devices from the transition category and six rhetorical devices from the restatement category. This study showed that the difference in audience roles creates differences in how content creators use rhetorical devices.\",\"PeriodicalId\":359834,\"journal\":{\"name\":\"K@ta Kita\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"K@ta Kita\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.9744/katakita.10.2.284-291\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"K@ta Kita","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.9744/katakita.10.2.284-291","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本研究旨在分析Otzdarva (Behaviour Interactive Inc.的附属内容创建者)和Scott Jund(非附属内容创建者)在抵制《黎明杀机》(Dead by Daylight)游戏时所使用的修辞手法。此外,作者还观察了两位内容创造者在修辞手法上的异同。在进行研究时,作者使用了Harris(2018)的修辞手段理论和Bell(1984)的受众设计模型(Seargeant和Tagg, 2014)。本研究采用描述性定性方法。研究结果表明,奥茨达瓦使用了过渡类的全部修辞手段和重述类的5种修辞手段,而斯科特·朱德使用了过渡类的全部修辞手段和重述类的6种修辞手段。本研究表明,受众角色的不同导致了内容创造者使用修辞手段的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rhetorical Devices Used by Content Creators to Address the Boycott of the Game Dead by Daylight
This study was conducted to analyze the rhetorical devices used by Otzdarva, an affiliated content creator to Behaviour Interactive Inc., and Scott Jund, an unaffiliated content creator, to address the boycott of the game Dead by Daylight. In addition, the writer observed the similarities and differences in the rhetorical devices used by both content creators. In conducting the study, the writer used the rhetorical devices theory by Harris (2018) and the audience design model by Bell (1984, as cited in Seargeant and Tagg, 2014). This study was done using a descriptive qualitative approach. The findings show that Otzdarva used all rhetorical devices from the transition category and five rhetorical devices from the restatement category, while Scott Jund used all rhetorical devices from the transition category and six rhetorical devices from the restatement category. This study showed that the difference in audience roles creates differences in how content creators use rhetorical devices.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信