{"title":"内容创造者使用修辞手段来解决对游戏的抵制","authors":"Reynald Setyawan, Samuel Gunawan","doi":"10.9744/katakita.10.2.284-291","DOIUrl":null,"url":null,"abstract":"This study was conducted to analyze the rhetorical devices used by Otzdarva, an affiliated content creator to Behaviour Interactive Inc., and Scott Jund, an unaffiliated content creator, to address the boycott of the game Dead by Daylight. In addition, the writer observed the similarities and differences in the rhetorical devices used by both content creators. In conducting the study, the writer used the rhetorical devices theory by Harris (2018) and the audience design model by Bell (1984, as cited in Seargeant and Tagg, 2014). This study was done using a descriptive qualitative approach. The findings show that Otzdarva used all rhetorical devices from the transition category and five rhetorical devices from the restatement category, while Scott Jund used all rhetorical devices from the transition category and six rhetorical devices from the restatement category. This study showed that the difference in audience roles creates differences in how content creators use rhetorical devices.","PeriodicalId":359834,"journal":{"name":"K@ta Kita","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Rhetorical Devices Used by Content Creators to Address the Boycott of the Game Dead by Daylight\",\"authors\":\"Reynald Setyawan, Samuel Gunawan\",\"doi\":\"10.9744/katakita.10.2.284-291\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study was conducted to analyze the rhetorical devices used by Otzdarva, an affiliated content creator to Behaviour Interactive Inc., and Scott Jund, an unaffiliated content creator, to address the boycott of the game Dead by Daylight. In addition, the writer observed the similarities and differences in the rhetorical devices used by both content creators. In conducting the study, the writer used the rhetorical devices theory by Harris (2018) and the audience design model by Bell (1984, as cited in Seargeant and Tagg, 2014). This study was done using a descriptive qualitative approach. The findings show that Otzdarva used all rhetorical devices from the transition category and five rhetorical devices from the restatement category, while Scott Jund used all rhetorical devices from the transition category and six rhetorical devices from the restatement category. This study showed that the difference in audience roles creates differences in how content creators use rhetorical devices.\",\"PeriodicalId\":359834,\"journal\":{\"name\":\"K@ta Kita\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"K@ta Kita\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.9744/katakita.10.2.284-291\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"K@ta Kita","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.9744/katakita.10.2.284-291","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
本研究旨在分析Otzdarva (Behaviour Interactive Inc.的附属内容创建者)和Scott Jund(非附属内容创建者)在抵制《黎明杀机》(Dead by Daylight)游戏时所使用的修辞手法。此外,作者还观察了两位内容创造者在修辞手法上的异同。在进行研究时,作者使用了Harris(2018)的修辞手段理论和Bell(1984)的受众设计模型(Seargeant和Tagg, 2014)。本研究采用描述性定性方法。研究结果表明,奥茨达瓦使用了过渡类的全部修辞手段和重述类的5种修辞手段,而斯科特·朱德使用了过渡类的全部修辞手段和重述类的6种修辞手段。本研究表明,受众角色的不同导致了内容创造者使用修辞手段的差异。
Rhetorical Devices Used by Content Creators to Address the Boycott of the Game Dead by Daylight
This study was conducted to analyze the rhetorical devices used by Otzdarva, an affiliated content creator to Behaviour Interactive Inc., and Scott Jund, an unaffiliated content creator, to address the boycott of the game Dead by Daylight. In addition, the writer observed the similarities and differences in the rhetorical devices used by both content creators. In conducting the study, the writer used the rhetorical devices theory by Harris (2018) and the audience design model by Bell (1984, as cited in Seargeant and Tagg, 2014). This study was done using a descriptive qualitative approach. The findings show that Otzdarva used all rhetorical devices from the transition category and five rhetorical devices from the restatement category, while Scott Jund used all rhetorical devices from the transition category and six rhetorical devices from the restatement category. This study showed that the difference in audience roles creates differences in how content creators use rhetorical devices.