在TK PGRI 3 NGAWI DS的学童A(4-5岁)认知发展方面的应用感觉路径。MANGUNHARJO早起。NGAWI KAB。NGAWI

Anita Solihatul Wahidah, Indri Sulistyani
{"title":"在TK PGRI 3 NGAWI DS的学童A(4-5岁)认知发展方面的应用感觉路径。MANGUNHARJO早起。NGAWI KAB。NGAWI","authors":"Anita Solihatul Wahidah, Indri Sulistyani","doi":"10.56997/kurikula.v7i1.710","DOIUrl":null,"url":null,"abstract":"ABSTRACT Educational Game Tool (APE) is a learning media with the aim of improving the ability of aspects of child development that are tailored to the age and level of child development in an interesting way. APE that can be used to improve aspects of child development with the sensory path. Sensory Path is a sensory pathway that was developed into an educational play tool to develop children's development that involves the five senses, one of which is children's cognitive abilities related to memory, logical thinking and problem solving. Low cognitive abilities and the lack of learning media used make children less interested and bored in following the learning delivered. This problem is the background of research on the application of sensory path educational game tools in improving aspects of cognitive development of children in group A (aged 4-5 years) at PGRI 3 Ngawi \nThis study uses a qualitative approach with the type of Classroom Action Research (CAR) where data is collected by interview, observation and documentation methods. Sources of informants from this study were the principal and educators of PGRI 3 TK in Ngawi. The results of this study will be presented in the form of sentences, not in the form of numbers presented in the observation table. The data analysis technique used is observation, assessment sheet and conclusion drawing. With learning that applies the Sensory Path Educational Game Tool, it can be seen that there is an increase in children's cognitive abilities which can be seen from the initial condition of the child's cognitive ability which was originally still quite low with conditions after the application of the sensory path educational game tool to increase. The application of sensory path educational games has been proven to improve cognitive abilities in children aged 4-5 years. \nKeywords: Educational Game Tool (APE), Sensory Path, Cognitive Aspect","PeriodicalId":228794,"journal":{"name":"Kurikula : Jurnal Pendidikan","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"PENERAPAN ALAT PERMAINAN EDUKATIF SENSORY PATH DALAM MENINGKATKAN ASPEK PERKEMBANGAN KOGNITIF ANAK KELOMPOK A (USIA 4-5 TAHUN) DI TK PGRI 3 NGAWI DS. MANGUNHARJO KEC. NGAWI KAB. NGAWI\",\"authors\":\"Anita Solihatul Wahidah, Indri Sulistyani\",\"doi\":\"10.56997/kurikula.v7i1.710\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Educational Game Tool (APE) is a learning media with the aim of improving the ability of aspects of child development that are tailored to the age and level of child development in an interesting way. APE that can be used to improve aspects of child development with the sensory path. Sensory Path is a sensory pathway that was developed into an educational play tool to develop children's development that involves the five senses, one of which is children's cognitive abilities related to memory, logical thinking and problem solving. Low cognitive abilities and the lack of learning media used make children less interested and bored in following the learning delivered. This problem is the background of research on the application of sensory path educational game tools in improving aspects of cognitive development of children in group A (aged 4-5 years) at PGRI 3 Ngawi \\nThis study uses a qualitative approach with the type of Classroom Action Research (CAR) where data is collected by interview, observation and documentation methods. Sources of informants from this study were the principal and educators of PGRI 3 TK in Ngawi. The results of this study will be presented in the form of sentences, not in the form of numbers presented in the observation table. The data analysis technique used is observation, assessment sheet and conclusion drawing. With learning that applies the Sensory Path Educational Game Tool, it can be seen that there is an increase in children's cognitive abilities which can be seen from the initial condition of the child's cognitive ability which was originally still quite low with conditions after the application of the sensory path educational game tool to increase. The application of sensory path educational games has been proven to improve cognitive abilities in children aged 4-5 years. \\nKeywords: Educational Game Tool (APE), Sensory Path, Cognitive Aspect\",\"PeriodicalId\":228794,\"journal\":{\"name\":\"Kurikula : Jurnal Pendidikan\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Kurikula : Jurnal Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.56997/kurikula.v7i1.710\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kurikula : Jurnal Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56997/kurikula.v7i1.710","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

教育游戏工具(APE)是一种以有趣的方式提高儿童发展能力为目的的学习媒体,适合儿童的年龄和发展水平。APE可以用来改善儿童感官发展的各个方面。感官路径(Sensory Path)是一种感官路径,它被发展成为一种教育游戏工具,以发展儿童涉及五种感官的发展,其中一种是儿童与记忆、逻辑思维和解决问题有关的认知能力。认知能力低下和学习媒介的缺乏使儿童对所传授的知识缺乏兴趣和厌倦。这个问题是关于感官路径教育游戏工具在改善PGRI 3 Ngawi A组(4-5岁)儿童认知发展方面的应用研究的背景。本研究采用课堂行动研究(CAR)类型的定性方法,通过访谈,观察和文献方法收集数据。这项研究的信息来源是Ngawi PGRI 3 TK的校长和教育工作者。本研究的结果将以句子的形式呈现,而不是以观察表中的数字形式呈现。数据分析采用观察法、评价表法和结论图法。通过应用感官路径教育游戏工具的学习,可以看出儿童的认知能力有所提高,这可以从儿童的认知能力最初的情况来看,儿童的认知能力本来还很低,但应用感官路径教育游戏工具后,情况有所提高。感官路径教育游戏的应用已被证明可以提高4-5岁儿童的认知能力。关键词:教育游戏工具,感官路径,认知层面
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENERAPAN ALAT PERMAINAN EDUKATIF SENSORY PATH DALAM MENINGKATKAN ASPEK PERKEMBANGAN KOGNITIF ANAK KELOMPOK A (USIA 4-5 TAHUN) DI TK PGRI 3 NGAWI DS. MANGUNHARJO KEC. NGAWI KAB. NGAWI
ABSTRACT Educational Game Tool (APE) is a learning media with the aim of improving the ability of aspects of child development that are tailored to the age and level of child development in an interesting way. APE that can be used to improve aspects of child development with the sensory path. Sensory Path is a sensory pathway that was developed into an educational play tool to develop children's development that involves the five senses, one of which is children's cognitive abilities related to memory, logical thinking and problem solving. Low cognitive abilities and the lack of learning media used make children less interested and bored in following the learning delivered. This problem is the background of research on the application of sensory path educational game tools in improving aspects of cognitive development of children in group A (aged 4-5 years) at PGRI 3 Ngawi This study uses a qualitative approach with the type of Classroom Action Research (CAR) where data is collected by interview, observation and documentation methods. Sources of informants from this study were the principal and educators of PGRI 3 TK in Ngawi. The results of this study will be presented in the form of sentences, not in the form of numbers presented in the observation table. The data analysis technique used is observation, assessment sheet and conclusion drawing. With learning that applies the Sensory Path Educational Game Tool, it can be seen that there is an increase in children's cognitive abilities which can be seen from the initial condition of the child's cognitive ability which was originally still quite low with conditions after the application of the sensory path educational game tool to increase. The application of sensory path educational games has been proven to improve cognitive abilities in children aged 4-5 years. Keywords: Educational Game Tool (APE), Sensory Path, Cognitive Aspect
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信