使用Quizizz app对离散数学学生学习成绩的影响

Lamlam Patimah, Widianjani Widianjani
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引用次数: 0

摘要

学习成果成为一个人成功的基准。选择合适的学习应用程序可以让学生在学习中感到舒适和快乐。本研究的目的是确定使用测验应用程序的学习媒体对离散数学课程学生学习成果的影响。本研究使用的人群均为印尼普特拉大学工程学院的学生。本研究采用非等效控制组设计(non - equivalent Control Group Design)。为了了解在印尼普特拉大学工程学院第五学期离散数学课程中使用测验应用程序对学生学习成果的影响,我们进行了几种测试,即效度和信度的工具测试,正态性、齐性和T检验的分析前提测试。根据假设检验的结果,通过Tcount 2.329 >表2.039的计算结果可知,置信水平为95%或α 0.05。可以得出结论,测验应用程序的使用对印尼普特拉大学离散数学第五学期学生的学习成果有积极的影响。关键词:Quizizz应用,学习成果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengaruh Media Pembelajaran Dengan Menggunakan Aplikasi Quizizz terhadap Hasil Belajar Mahasiswa pada Mata Kuliah Matematika Diskrit
Learning outcomes become a benchmark in one's success. Choosing the right learning application can make students comfortable and happy in learning. The purpose of this study was to determine the effect of learning media using the quizizz application on student learning outcomes in discrete mathematics courses. The population used in this study were all students of the Faculty of Engineering, Putra Indonesia University. The samples used were students in semesters V A and V B. This research method used the Nonequivalent Control Group Design. To find out the effect of using the quizizz application on student learning outcomes in the fifth semester discrete mathematics course, Faculty of Engineering at Putra Indonesia Cianjur University, several tests were carried out, namely, instrument tests including validity and reliability, analysis prerequisite tests, namely normality, homogeneity, and T test. Based on the results of hypothesis testing are known through the calculation results of Tcount 2.329 > Ttable 2.039 with a confidence level of 95% or α 0.05. It can be concluded that there is a positive influence on the use of the quizizz application on the learning outcomes of Discrete Mathematics fifth semester students at Putra Indonesia University, Cianjur. Keywords: Quizizz Application, Learning Outcomes
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