个性化电子游戏学习过程:基于代理的方法

N. Padilla-Zea, P. Paderewski, F. G. Vela, Rafael López-Arcos
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引用次数: 0

摘要

player - vg是一个设计、执行、分析和适应基于视频游戏的学习过程的架构,特别是那些包括小组活动和使用协作学习技术的学习过程。在本文中,我们将重点关注游戏和教育内容的监控和适应过程,以通过使用协作游戏获得最佳效果。为了实现这些过程,我们提出了一种基于使用该体系结构中包含的一组专门代理的机制,这些代理负责收集相关信息并对其进行处理,以获得必要的适应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personalizing video game-based learning processes: An agent-based approach
Plager-VG is an architecture to design, execute, analyze and adapt video game - based learning processes, especially those that include group activities and use collaborative learning techniques. In this paper, we focus on the processes of monitoring and adaptation, both the game and educational content, to get the best results through the use of collaborative games. To carry out these processes, we propose a mechanism based on the use of a set of specialized agents included in this architecture that are responsible for collecting relevant information and to process it in order to get the necessary adaptation.
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