电子游戏和学习的定制:交互式叙述作为一个有前途的设计框架,用于制作包容性的教育环境

Yvonne Fulmore
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引用次数: 1

摘要

互动叙事可以用来创造更具包容性的基于游戏的学习环境。将社会文化视角与互动叙事格式相结合,提供了一种考虑学习者身份和课程学习目标的方法。本文讨论了基于游戏的学习理论,互动叙事在教育中的潜在价值,以及当前关于如何制作成功的严肃游戏的争论。因为互动叙事可以通过指导主义或建构主义的方法来使用,它们可以通过结合身临其境地使用讲故事、定制和使学习者练习新获得的技能和知识的能力来实现包容性教学。互动叙事形式与社会文化视角相交叉,可以在三个方面使基于游戏的学习受益:通过利用最近发展区向所有学习者呈现定制信息,允许学习者安全地实践文化发展规律的两个组成部分,并鼓励他们发展媒体素养技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video Games and the Customization of Learning: Interactive Narratives as a Promising Design Framework for Crafting Inclusive Educational Environments
Interactive narratives can be used to create more inclusive game-based learning environments. Combining socio-cultural perspectives with an interactive narrative format provides a means for considering learners' identities alongside course learning objectives. This paper discusses game-based learning theories, the potential value of interactive narratives in education, and current contentions about what makes a successful serious game. Because interactive narratives can be employed through instructionist or constructionist approaches, they can achieve inclusive teaching through combining the immersive use of storytelling, customization, and the ability to enable learners to practice newly-acquired skills and knowledge. The interactive narrative format intersects with socio-cultural perspectives and can benefit game-based learning in three ways: through utilizing the zone of proximal development to present customized information to all learners, allowing learners to safely practice the two components of the law of cultural development, and encouraging them to develop their media literacy skills.
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