触觉纹理渲染过程中感知不稳定性的实验研究:碰撞检测算法的影响

Seungmoon Choi, H. Tan
{"title":"触觉纹理渲染过程中感知不稳定性的实验研究:碰撞检测算法的影响","authors":"Seungmoon Choi, H. Tan","doi":"10.1109/HAPTIC.2003.1191276","DOIUrl":null,"url":null,"abstract":"This paper presents a quantitative characterization of the instability that a human user often experiences while interacting with a virtual textured surface rendered with a force-reflecting haptic interface. Psychophysical experiments were conducted to measure the maximum stiffness under which virtual textured surfaces were perceived to be stable in a variety of conditions differing in texture model parameters, rendering method, and exploration mode. Unlike our previous study that used a collision detection algorithm with an inherent step change in force magnitude near the textured surface boundary, these experiments used an algorithm proposed by Ho et al. (1999) that produces continuously changing force magnitudes at the cost of increased computational complexity. We found that the stiffness thresholds resulted from the collision detection algorithm of Ho et al. were not always higher than those obtained with the algorithm used in (Choi and Tan, 2002). The stiffness thresholds depended on the texture rendering method and the exploration mode used in the experiments. We also discuss the types of instability experienced by the subjects and the corresponding characteristics of the proximal stimuli that invoked the perception of each type of instability. With this knowledge, our future work will investigate techniques to mitigate the problem of perceived instability.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":"{\"title\":\"An experimental study of perceived instability during haptic texture rendering: effects of collision detection algorithm\",\"authors\":\"Seungmoon Choi, H. Tan\",\"doi\":\"10.1109/HAPTIC.2003.1191276\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a quantitative characterization of the instability that a human user often experiences while interacting with a virtual textured surface rendered with a force-reflecting haptic interface. Psychophysical experiments were conducted to measure the maximum stiffness under which virtual textured surfaces were perceived to be stable in a variety of conditions differing in texture model parameters, rendering method, and exploration mode. Unlike our previous study that used a collision detection algorithm with an inherent step change in force magnitude near the textured surface boundary, these experiments used an algorithm proposed by Ho et al. (1999) that produces continuously changing force magnitudes at the cost of increased computational complexity. We found that the stiffness thresholds resulted from the collision detection algorithm of Ho et al. were not always higher than those obtained with the algorithm used in (Choi and Tan, 2002). The stiffness thresholds depended on the texture rendering method and the exploration mode used in the experiments. We also discuss the types of instability experienced by the subjects and the corresponding characteristics of the proximal stimuli that invoked the perception of each type of instability. With this knowledge, our future work will investigate techniques to mitigate the problem of perceived instability.\",\"PeriodicalId\":177962,\"journal\":{\"name\":\"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.\",\"volume\":\"115 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"23\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAPTIC.2003.1191276\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAPTIC.2003.1191276","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23

摘要

本文提出了一个定量表征的不稳定性,一个人类用户经常经历,而与一个虚拟纹理表面与力反射触觉界面交互。通过心理物理实验,测量了在不同纹理模型参数、绘制方法和探索模式下虚拟纹理表面的最大刚度。与我们之前的研究不同,我们使用的碰撞检测算法在纹理表面边界附近具有固有的力大小阶跃变化,而这些实验使用的是Ho等人(1999)提出的算法,该算法产生不断变化的力大小,但代价是增加了计算复杂性。我们发现,Ho等人的碰撞检测算法得到的刚度阈值并不总是高于(Choi和Tan, 2002)中使用的算法得到的刚度阈值。刚度阈值取决于纹理绘制方法和实验中使用的探索模式。我们还讨论了受试者所经历的不稳定性类型以及引起每种不稳定性感知的近端刺激的相应特征。有了这些知识,我们未来的工作将研究减轻感知不稳定性问题的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An experimental study of perceived instability during haptic texture rendering: effects of collision detection algorithm
This paper presents a quantitative characterization of the instability that a human user often experiences while interacting with a virtual textured surface rendered with a force-reflecting haptic interface. Psychophysical experiments were conducted to measure the maximum stiffness under which virtual textured surfaces were perceived to be stable in a variety of conditions differing in texture model parameters, rendering method, and exploration mode. Unlike our previous study that used a collision detection algorithm with an inherent step change in force magnitude near the textured surface boundary, these experiments used an algorithm proposed by Ho et al. (1999) that produces continuously changing force magnitudes at the cost of increased computational complexity. We found that the stiffness thresholds resulted from the collision detection algorithm of Ho et al. were not always higher than those obtained with the algorithm used in (Choi and Tan, 2002). The stiffness thresholds depended on the texture rendering method and the exploration mode used in the experiments. We also discuss the types of instability experienced by the subjects and the corresponding characteristics of the proximal stimuli that invoked the perception of each type of instability. With this knowledge, our future work will investigate techniques to mitigate the problem of perceived instability.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信