专业实践,业余概况:测绘业余游戏设计社区

Rachel Atherton, Alisha Karabinus
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引用次数: 1

摘要

业余游戏设计社区是专业和技术交流(PTC)研究的丰硕空间[9,10,16];这些社区通常反映了许多专业实践,例如迭代设计和大量文档的创建。然而,在进入这些领域之前,研究人员和实践者必须了解这些社区的构成,这可能是游戏行业所不具备的边缘化人群的潜在空间。在这项研究中,我们使用了国际游戏开发者协会的开发者满意度调查作为我们对三个业余游戏设计社区进行调查的基础。在绘制这些社区的地图时,我们发现每个社区都反映了游戏行业的几个类别,但每个社区也显示出独特的差异,这就需要在这些网站上进行各种研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Professional practice, amateur profile: mapping amateur game design communities
Amateur game design communities are fruitful spaces for research in professional and technical communication (PTC) [9, 10, 16]; these communities often mirror many professional practices such as iterative design and the creation of extensive documentation. Before crossing into these spaces, however, researchers and practitioners must understand the makeup of these communities, which may (anecdotally) serve as potential spaces for marginalized people in ways the games industry does not. In this study, we used the International Game Developers' Association's Developer Satisfaction Survey as a base for our own surveys of three amateur game design communities. In mapping these communities, we found that each mirrored the games industry in several categories, but that each community also displayed unique differences that necessitate a variety of approaches to conducting research in or on such sites.
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