团队游戏竞赛模式辅助的清晰故事情节媒体对提高小学爪哇文字教材学习效果和兴趣的影响

Elok Puspita Sekarsari, R. Rusnilawati
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引用次数: 0

摘要

爪哇语是一种民族文化,需要保护和保存,以免失去其特性。在爪哇文字中,教育包括从小学开始的写作和阅读技能。这项研究的动机是在课堂上理解爪哇文字材料的困难。本研究旨在探讨团队游戏竞赛学习模式对提高小学生学习成果和兴趣的作用。本研究采用准实验设计的定量研究方法。抽样技术采用有目的随机抽样,分为两类样本进行研究,实验组和对照组作为比较。样本由50名五年级学生组成,每个班级由25名学生组成。使用的工具是测试问题和兴趣问卷来测量指定的变量。统计检验中的数据分析技术包括工具检验、前提检验和假设检验。实验班的平均分为47.36分,对照组为36.1分。结果显示,具有清晰故事情节的TGT学习模式对提高小学生的学习成果和兴趣有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Team Games Tournament Model-Assisted Articulate Storyline Media on Improving Outcomes and Interest in Learning Javanese Script Material in Elementary School
Javanese language is a national culture that needs to be protected and preserved to not lose its identity. In the Javanese script, education includes writing and reading skills starting from elementary school. This study was motivated by the difficulty of understanding Javanese script material in the classroom. This study aims to determine the Team Games Tournament learning (TGT) model using Articulate Storyline media to enhance student learning outcomes and interest in elementary school. The research method used is quantitative with a Quasi Experiment Design. The sampling technique used was purposive random sampling with two class samples for research, the experimental and control classes as a comparison. The sample consists of 50 fifth-grade students, with each class consisting of 25 students. The instruments used were test questions and interest questionnaires to measure the specified variables. Data analysis techniques in statistical testing are instrument, prerequisite, and hypothesis tests. The average post-test final result in the experimental class was 47.36, and the control class was 36.1. The results showed an influence on the TGT learning model with Articulate Storyline on improving learning outcomes and interest of elementary school students.
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