多媒体应用程序开发的设计原则与要求研究:面向儿童教育的MFolktales应用程序

Norshahila Ibrahim, W. Ahmad, A. Shafie
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引用次数: 8

摘要

MFolktales是一个多媒体应用程序,包含动画模块和互动模块,旨在向儿童推广马来民间故事。这项研究仅限于5至7岁的儿童。因此,本文研究了开发动画多媒体应用程序的方法,使其既能满足儿童的兴趣,又能作为一种学习工具。本文讨论了多媒体应用开发的设计原则和需求研究,包括与所开发的应用相适应的学习理论、学习分类、模块、用户界面原则和可用性。根据研究结果开发了MFolktales应用程序。本文还提供了一些关于开发原型所使用的指导方针的讨论。最后,对30位孩子年龄在3 - 12岁的家长提出了一套可用性问题,以评估所开发原型的可用性水平。结果显示,大多数受访者对开发的MFolktales应用程序给予了积极的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A study on design principles and requirements for multimedia application development: MFolktales application for children's education
MFolktales is a multimedia application that contains Animation Module and interactivity modules which aim to promote Malay folk stories to children. This research is limited to children aged 5 to 7 years old. Therefore, approaches in developing animated multimedia applications are studied so that they can suit the children's interest and at the same time can act as a tool for learning. This paper discusses the study on design principles and requirements for multimedia application development which covers suitable learning theories, learning taxonomy, modules, user interface principles, and usability that are appropriate with the application developed. MFolktales application was developed based on the results of the study. This paper also provides some discussions regarding the guidelines utilized in developing the prototype. Finally, a set of usability questions was given to 30 parents who have children aged between 3 to 12 years old to evaluate the usability level of the developed prototype. The results showed that majority of the respondents gave a positive feedback on the developed MFolktales application.
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