如何提高聋人和听力受损玩家在电子游戏中的可访问性?

R. Costello, Murray Lambert, Florian Kern
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引用次数: 12

摘要

这项研究调查了如何提高聋人和听力受损玩家的电子游戏的可访问性。该期刊分为几个部分,首先,研究视频游戏中使用的字幕和封闭字幕;其次,如何利用视觉线索为失聪和听力受损的玩家提供更好的易用性。这包括通过灯光在游戏中有效地创造合适的氛围和情绪,以及创造不同的环境,以防止玩家对游戏设置感到厌倦,并最终探索当前游戏行业的最佳实践。通过这些研究数据,我们可以发现无障碍问题,以及缺乏无障碍如何影响失聪和听力受损的玩家。这项调查的研究支持了该领域其他研究人员的一些证据,即聋人和听障人士的无障碍功能可以被考虑和实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?
This research investigates how the accessibility of video games can be improved for deaf and hearing-impaired players. The journal is divided into several areas, first, examining the use of subtitles and closed captions used in video games; and second, how visual cues can be used to provide better accessibility for deaf and hearing-impaired gamers. This includes effectively creating suitable atmospheres and mood in games through lighting as well as having a varied environment that prevents the players from getting bored with the setting of a game and finally exploring current best practices within the gaming industry. Through this research data the issues with accessibility can be found as well as how a lack of accessibility affects deaf and hearing-impaired gamers. Research from this investigation supports some of the evidence from other researchers in the field that accessibility features for deaf and hearing-impaired can be considered and implemented.
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