{"title":"基于触觉处理器的行走振动触觉波","authors":"Sang-Youn Kim, J. Kim","doi":"10.1109/ICCE.2011.5722891","DOIUrl":null,"url":null,"abstract":"Recently, mobile device users experience a variety of graphical content from a simple static object to an object having complex dynamic behavior. A user who manipulates and plays with these ‘objects’ wants to haptically ‘feel’ the presence of a static object or the motions of dynamic objects. To satisfy the demand, we previously proposed a vibrotactile rendering method based on the vibrotactile traveling wave. Even though the proposed method can haptically simulate the dynamic behavior of a target object, it is not easy to delicately generate a traveling vibrotactile wave. The reason is that the sampling rate of the haptic loop in the system determines the performance of the traveling vibrotactile wave. Therefore, this paper proposes a haptic processor which can control multiple motors and create a traveling vibrotactile wave for mobile devices. Furthermore, we develop a game system in the mobile platform where a player haptically senses traveling vibrotactile waves.","PeriodicalId":256368,"journal":{"name":"2011 IEEE International Conference on Consumer Electronics (ICCE)","volume":"121 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Traveling vibrotactile wave based on a haptic processor\",\"authors\":\"Sang-Youn Kim, J. Kim\",\"doi\":\"10.1109/ICCE.2011.5722891\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently, mobile device users experience a variety of graphical content from a simple static object to an object having complex dynamic behavior. A user who manipulates and plays with these ‘objects’ wants to haptically ‘feel’ the presence of a static object or the motions of dynamic objects. To satisfy the demand, we previously proposed a vibrotactile rendering method based on the vibrotactile traveling wave. Even though the proposed method can haptically simulate the dynamic behavior of a target object, it is not easy to delicately generate a traveling vibrotactile wave. The reason is that the sampling rate of the haptic loop in the system determines the performance of the traveling vibrotactile wave. Therefore, this paper proposes a haptic processor which can control multiple motors and create a traveling vibrotactile wave for mobile devices. Furthermore, we develop a game system in the mobile platform where a player haptically senses traveling vibrotactile waves.\",\"PeriodicalId\":256368,\"journal\":{\"name\":\"2011 IEEE International Conference on Consumer Electronics (ICCE)\",\"volume\":\"121 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE International Conference on Consumer Electronics (ICCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCE.2011.5722891\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Conference on Consumer Electronics (ICCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE.2011.5722891","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Traveling vibrotactile wave based on a haptic processor
Recently, mobile device users experience a variety of graphical content from a simple static object to an object having complex dynamic behavior. A user who manipulates and plays with these ‘objects’ wants to haptically ‘feel’ the presence of a static object or the motions of dynamic objects. To satisfy the demand, we previously proposed a vibrotactile rendering method based on the vibrotactile traveling wave. Even though the proposed method can haptically simulate the dynamic behavior of a target object, it is not easy to delicately generate a traveling vibrotactile wave. The reason is that the sampling rate of the haptic loop in the system determines the performance of the traveling vibrotactile wave. Therefore, this paper proposes a haptic processor which can control multiple motors and create a traveling vibrotactile wave for mobile devices. Furthermore, we develop a game system in the mobile platform where a player haptically senses traveling vibrotactile waves.