基于触觉处理器的行走振动触觉波

Sang-Youn Kim, J. Kim
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引用次数: 1

摘要

最近,移动设备用户体验到各种各样的图形内容,从简单的静态对象到具有复杂动态行为的对象。操纵和玩这些“物体”的用户想要在触觉上“感受到”静态物体的存在或动态物体的运动。为了满足这一需求,我们之前提出了一种基于振触觉行波的振触觉绘制方法。尽管所提出的方法可以直观地模拟目标物体的动态行为,但要精细地产生行进的振动触觉波并不容易。这是因为系统中触觉回路的采样率决定了行走振动触觉波的性能。因此,本文提出了一种可以控制多个电机并为移动设备产生行进振动触觉波的触觉处理器。此外,我们在移动平台上开发了一个游戏系统,玩家可以通过触觉感知传播的振动触觉波。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Traveling vibrotactile wave based on a haptic processor
Recently, mobile device users experience a variety of graphical content from a simple static object to an object having complex dynamic behavior. A user who manipulates and plays with these ‘objects’ wants to haptically ‘feel’ the presence of a static object or the motions of dynamic objects. To satisfy the demand, we previously proposed a vibrotactile rendering method based on the vibrotactile traveling wave. Even though the proposed method can haptically simulate the dynamic behavior of a target object, it is not easy to delicately generate a traveling vibrotactile wave. The reason is that the sampling rate of the haptic loop in the system determines the performance of the traveling vibrotactile wave. Therefore, this paper proposes a haptic processor which can control multiple motors and create a traveling vibrotactile wave for mobile devices. Furthermore, we develop a game system in the mobile platform where a player haptically senses traveling vibrotactile waves.
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