引人入胜的Bojonegoro虚拟博物馆历史学习

M. Khakim, Yuliati, W. D. Sulistyo
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引用次数: 0

摘要

Bojonegoro在提供一个体面的博物馆方面的局限性是开发基于android的虚拟博物馆应用程序的主要紧迫性的基础。除了帮助历史教师以有趣和情境化的方式教授Bojonegoro的历史外,虚拟博物馆应用程序有望成为为Bojonegoro及其周边地区的人民提供历史和文化信息的先驱。BISMA应用的研究和开发阶段。第一阶段,分析,是一个需求分析,以确定正确的问题和解决方案,并确定学生的能力。第二阶段,设计,确定虚拟博物馆的学习方法,开发模型框架和虚拟博物馆应用程序,识别学习需求,编写虚拟博物馆评估表。第三阶段,开发,根据所使用的学习方法开发一个虚拟博物馆。第四阶段是虚拟博物馆的实施、测试、安装和可行性调查。最后一个阶段是评估,分析应用程序的性能,并对虚拟博物馆应用程序实施过程中出现的缺陷进行修正。特别是对于在线学习,这个应用程序提供免费和安全的博物馆漫游。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engaging Virtual Museum of Bojonegoro for History Learning
Bojonegoro's limitations in providing a decent museum are the basis for the main urgency of this proposal to develop an android-based virtual museum application. In addition to helping history teachers in teaching the history of Bojonegoro in an interesting and contextual way, the virtual museum application is expected to be a pioneer in providing historical and cultural information for the people of Bojonegoro and its surroundings. The stages of research and development for the BISMA application. The first stage, Analysis, is a needs analysis to determine the right problems and solutions and determine student competencies. The second stage, Design, is to determine the learning approach with a virtual museum, develop a model framework and virtual museum application, identify learning needs and compile a virtual museum assessment sheet. The third stage, Development, develops a virtual museum in accordance with the learning approach used. The fourth stage is Implementation, testing virtual museums, installing virtual museums, and distributing a feasibility survey. The last stage, Evaluation, analyzes application performance and revisions to deficiencies that occur during the implementation of the virtual museum application. Especially for online learning, this application offers free and safe museum roaming.
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