海量实时应用对多链路操作的时延影响

Hyunhee Park, C. You
{"title":"海量实时应用对多链路操作的时延影响","authors":"Hyunhee Park, C. You","doi":"10.1109/TENSYMP52854.2021.9550829","DOIUrl":null,"url":null,"abstract":"The next generation Wi-Fi7 technology is being developed by IEEE 802.11be group to support real-time applications (RTAs) that require extremely low latency such as online video games and VR/AR applications. To support RTA, high performance needs to be ensured for the worst-case latency, not just average latency. However, since a Wi-Fi network essentially operates based on access category (AC) using EDCA mechanism, even RTA traffic should be allocated for priority order traffic. This pertains to the problem of long delay encountered during channel access, which results in applications not being guaranteed for extremely low latency. This paper proposes a new EDCA operation for supporting RTA in 802.11be, which is in the process of standard development. As a result of extensive simulation, it was confirmed that there is 76.57% less average latency on 802.11be through the proposed EDCA operation on applications such as real-time gaming compared to the original multi-user EDCA (MU-EDCA) mechanism.","PeriodicalId":137485,"journal":{"name":"2021 IEEE Region 10 Symposium (TENSYMP)","volume":"215 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Latency Impact for Massive Real-Time Applications on Multi Link Operation\",\"authors\":\"Hyunhee Park, C. You\",\"doi\":\"10.1109/TENSYMP52854.2021.9550829\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The next generation Wi-Fi7 technology is being developed by IEEE 802.11be group to support real-time applications (RTAs) that require extremely low latency such as online video games and VR/AR applications. To support RTA, high performance needs to be ensured for the worst-case latency, not just average latency. However, since a Wi-Fi network essentially operates based on access category (AC) using EDCA mechanism, even RTA traffic should be allocated for priority order traffic. This pertains to the problem of long delay encountered during channel access, which results in applications not being guaranteed for extremely low latency. This paper proposes a new EDCA operation for supporting RTA in 802.11be, which is in the process of standard development. As a result of extensive simulation, it was confirmed that there is 76.57% less average latency on 802.11be through the proposed EDCA operation on applications such as real-time gaming compared to the original multi-user EDCA (MU-EDCA) mechanism.\",\"PeriodicalId\":137485,\"journal\":{\"name\":\"2021 IEEE Region 10 Symposium (TENSYMP)\",\"volume\":\"215 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Region 10 Symposium (TENSYMP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TENSYMP52854.2021.9550829\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Region 10 Symposium (TENSYMP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TENSYMP52854.2021.9550829","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

下一代Wi-Fi7技术正在由IEEE 802.11be小组开发,以支持需要极低延迟的实时应用(rta),如在线视频游戏和VR/AR应用。为了支持RTA,需要确保高性能以应对最坏情况的延迟,而不仅仅是平均延迟。然而,由于Wi-Fi网络本质上是基于使用EDCA机制的访问类别(AC)运行的,因此即使是RTA流量也应该分配给优先顺序流量。这与通道访问期间遇到的长延迟问题有关,这会导致应用程序无法保证极低的延迟。本文提出了一种新的支持802.11be RTA的EDCA操作,该操作正在标准开发过程中。经过广泛的仿真,证实在802.11be上,与原来的多用户EDCA (MU-EDCA)机制相比,通过提议的EDCA操作,在实时游戏等应用上的平均延迟减少了76.57%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Latency Impact for Massive Real-Time Applications on Multi Link Operation
The next generation Wi-Fi7 technology is being developed by IEEE 802.11be group to support real-time applications (RTAs) that require extremely low latency such as online video games and VR/AR applications. To support RTA, high performance needs to be ensured for the worst-case latency, not just average latency. However, since a Wi-Fi network essentially operates based on access category (AC) using EDCA mechanism, even RTA traffic should be allocated for priority order traffic. This pertains to the problem of long delay encountered during channel access, which results in applications not being guaranteed for extremely low latency. This paper proposes a new EDCA operation for supporting RTA in 802.11be, which is in the process of standard development. As a result of extensive simulation, it was confirmed that there is 76.57% less average latency on 802.11be through the proposed EDCA operation on applications such as real-time gaming compared to the original multi-user EDCA (MU-EDCA) mechanism.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信