导师:教师/学习者的实验性互动环境

S. Chimalakonda, K. Nori
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引用次数: 0

摘要

技术在当今教育中的重要性是不可避免的,教师可以根据学习方法设计互动环境,学习者可以通过互动、探索和创造个人动画、故事和游戏来学习一个主题。即使在终端用户编程和软件工程领域的快速发展,教师/学习者经常花费相当大的努力来使用技术来支持他们的活动。虽然有许多终端用户环境,如Scratch, Alice等,他们的重点是编程,但我们需要的是设计这些环境,以支持印度的成人识字率,这是我们的目标群体。在本文中,我们提出了GURU,一个原型环境,教师和学习者都可以丰富他们的教学/学习经验。GURU有两个独特的方面:它是为具有最少技术专业知识的教师设计的,并且它与学习方法非常一致。它基于IDont框架,使用本体来捕捉成人识字教学设计的不同方面。在这篇短文中,我们提出了GURU作为教师环境的设计。GURU本质上是一个基于网络的创作环境,用于创建成人识字电子学习内容,但指出除了编程之外,其他科目也需要这种环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GURU: An Experimental Interactive Environment for Teachers/Learners
The significance of technology in today's education is inevitable for teachers to design interactive environments based on learning methodologies and for learners to interact, explore and create personal animations, stories and games to learn a topic. Even with rapid advances in the field of end-user programming and software engineering, teachers/learners often spend considerable effort for using technology to support their activities. While there are many end-user environments like Scratch, Alice and so on, their focus is on programming but our need is to design these kinds of environments to support adult literacy in India, which is our target group. In this paper, we present GURU, a prototype environment for both teachers/learners alike to enrich their teaching/learning experience. GURU has two unique aspects: It is designed for teachers with minimal technical expertise and it strongly aligns with learning methodologies. It is based on IDont framework that uses ontologies for capturing different aspects of adult literacy instructional design. In this short paper, we present the design of GURU as a teachers' environment. GURU is essentially a web based authoring environment for creating adult literacy eLearning content but points to the need for such kinds of environments for subjects other than programming.
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