{"title":"扩展有限元法在可变形物体解剖模拟中的应用","authors":"Ziyun Li, Ling Jin, J. Lang, E. Petriu","doi":"10.1109/HAVE.2014.6954322","DOIUrl":null,"url":null,"abstract":"In this paper, we present a fast and robust haptic system for a FEM-based dissection simulation built on top of open source software packages. Our system integrates the extended finite element (XFEM) into these packages in order to model the deformation of a dissected body without introducing any topological changes to the underlying volumetric tetrahedral mesh. We develop a semi-progressive cutting method based on a local neighborhood search on the tetrahedral mesh, which avoids the computational cost of a global intersection test. The performance of our system is tested on a low-end commercial desktop PC to demonstrate the feasibility of real-time dissection simulation that is computationally inexpensive.","PeriodicalId":440723,"journal":{"name":"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Dissection simulation of deformable objects using the extended finite element method\",\"authors\":\"Ziyun Li, Ling Jin, J. Lang, E. Petriu\",\"doi\":\"10.1109/HAVE.2014.6954322\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a fast and robust haptic system for a FEM-based dissection simulation built on top of open source software packages. Our system integrates the extended finite element (XFEM) into these packages in order to model the deformation of a dissected body without introducing any topological changes to the underlying volumetric tetrahedral mesh. We develop a semi-progressive cutting method based on a local neighborhood search on the tetrahedral mesh, which avoids the computational cost of a global intersection test. The performance of our system is tested on a low-end commercial desktop PC to demonstrate the feasibility of real-time dissection simulation that is computationally inexpensive.\",\"PeriodicalId\":440723,\"journal\":{\"name\":\"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAVE.2014.6954322\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2014.6954322","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dissection simulation of deformable objects using the extended finite element method
In this paper, we present a fast and robust haptic system for a FEM-based dissection simulation built on top of open source software packages. Our system integrates the extended finite element (XFEM) into these packages in order to model the deformation of a dissected body without introducing any topological changes to the underlying volumetric tetrahedral mesh. We develop a semi-progressive cutting method based on a local neighborhood search on the tetrahedral mesh, which avoids the computational cost of a global intersection test. The performance of our system is tested on a low-end commercial desktop PC to demonstrate the feasibility of real-time dissection simulation that is computationally inexpensive.