{"title":"基于示例的蒙皮与逐步优化的支持关节","authors":"Kentaro Yamanaka, Akane Yano, S. Morishima","doi":"10.1145/1666778.1666833","DOIUrl":null,"url":null,"abstract":"Skeleton-Subspace Deformation (SSD), which is the most popular method for articulated character animation, often causes some artifacts. Animators have to edit mesh each time, which is seriously tedious and time-consuming. So example based skinning has been proposed. It employs edited mesh as target poses and generates plausible animation efficiently. In this technique, character mesh should be deformed to accurately fit target poses. Mohr et al. [2003] introduced additional joints. They expect animators to embed skeleton precisely.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Example based skinning with progressively optimized support joints\",\"authors\":\"Kentaro Yamanaka, Akane Yano, S. Morishima\",\"doi\":\"10.1145/1666778.1666833\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Skeleton-Subspace Deformation (SSD), which is the most popular method for articulated character animation, often causes some artifacts. Animators have to edit mesh each time, which is seriously tedious and time-consuming. So example based skinning has been proposed. It employs edited mesh as target poses and generates plausible animation efficiently. In this technique, character mesh should be deformed to accurately fit target poses. Mohr et al. [2003] introduced additional joints. They expect animators to embed skeleton precisely.\",\"PeriodicalId\":180587,\"journal\":{\"name\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1666778.1666833\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666833","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Example based skinning with progressively optimized support joints
Skeleton-Subspace Deformation (SSD), which is the most popular method for articulated character animation, often causes some artifacts. Animators have to edit mesh each time, which is seriously tedious and time-consuming. So example based skinning has been proposed. It employs edited mesh as target poses and generates plausible animation efficiently. In this technique, character mesh should be deformed to accurately fit target poses. Mohr et al. [2003] introduced additional joints. They expect animators to embed skeleton precisely.