B. Kita
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引用次数: 0

摘要

在法国前卫艺术家和新技术实验主义者的丰富作品中,人们可能会发现流行文化的有趣参考,尽管后者通常与小众实验作品不相称。马克并不总是活跃于这种流行文化经历的作者,但即使是他在20世纪60年代创作的著名照片小说——《Jetty》也被特里·吉列姆改编成科幻电影《12只猴子》(1995)。此外,作为一名不断寻找新表现形式的艺术家,马克经常受到技术创新的启发,并在他的作品中使用新媒体——从纪录片-散文,到实验性短视频(1985-1994),再到交互式CD Rom, Immemory(1997),吸引了新的观众。由于着迷于技术的可能性,马克在改编电子游戏(第5级,1996年)或进入虚拟现实(纪尧姆在埃及的博客,从2007年开始)时有效地利用了新技术,同时进入了流行文化实践领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
O kilku związkach Chrisa Markera z kulturą popularną
In the French avant-garde artist’s and new technology experimentalist’s rich output, one may find interesting references to popular culture, though the latter is not usually commensurate with niche, experimental works. Marker was not always an active author of such pop cultural experiences but even his famous photo-novel created in the 1960s — Jetty was adapted into a science-fiction film 12 Monkeys (1995) by Terry Gilliam. Moreover, Marker — an artist constantly searching for new forms of expression — was often inspired by technical novelties and new media were used in his works — evolving from documentaries-essays, through experimental short videos (Zapping Zone, 1985–1994) to an interactive CD Rom, Immemory (1997), which attracted new audiences. Being fascinated with technological possibilities, Marker effectively made use of new technologies while adapting a video game (Level 5, 1996) or entering virtual reality (Guillaume’s blog from Egypt, starting from 2007) and, at the same time, entering the sphere of pop-cultural practices.
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