高等教育中的沉浸式技术:应用、挑战和良好实践

Laura Calvet, Pierre Bourdin, F. Prados
{"title":"高等教育中的沉浸式技术:应用、挑战和良好实践","authors":"Laura Calvet, Pierre Bourdin, F. Prados","doi":"10.1145/3371647.3371667","DOIUrl":null,"url":null,"abstract":"Immersive technologies are becoming increasingly popular in a wide range of fields from gaming to therapy. While there is a high number of case studies in education with promising results in terms of students' performance and engagement, there has still not been widespread adoption. Indeed, more research focused on large-size samples, assessing and discussing the effects on the medium and large term is required, as well as comparisons among different hardware and software, and guidelines for instructors that want to introduce these technologies in their classrooms. In this paper, we focus on the use of immersive technologies applications in higher education. In particular, we explain the basics of immersive technologies, review the main applications in higher education, discuss benefits and challenges, and describe good practices for instructors.","PeriodicalId":199764,"journal":{"name":"Proceedings of the 2019 3rd International Conference on Education and E-Learning","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Immersive Technologies in Higher Education: Applications, Challenges, and Good Practices\",\"authors\":\"Laura Calvet, Pierre Bourdin, F. Prados\",\"doi\":\"10.1145/3371647.3371667\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive technologies are becoming increasingly popular in a wide range of fields from gaming to therapy. While there is a high number of case studies in education with promising results in terms of students' performance and engagement, there has still not been widespread adoption. Indeed, more research focused on large-size samples, assessing and discussing the effects on the medium and large term is required, as well as comparisons among different hardware and software, and guidelines for instructors that want to introduce these technologies in their classrooms. In this paper, we focus on the use of immersive technologies applications in higher education. In particular, we explain the basics of immersive technologies, review the main applications in higher education, discuss benefits and challenges, and describe good practices for instructors.\",\"PeriodicalId\":199764,\"journal\":{\"name\":\"Proceedings of the 2019 3rd International Conference on Education and E-Learning\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 3rd International Conference on Education and E-Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3371647.3371667\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 3rd International Conference on Education and E-Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3371647.3371667","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

沉浸式技术在从游戏到治疗的广泛领域正变得越来越流行。虽然在教育方面有大量的案例研究,在学生的表现和参与方面取得了有希望的结果,但仍然没有被广泛采用。事实上,需要更多的研究集中在大样本上,评估和讨论对中期和长期的影响,以及不同硬件和软件之间的比较,并为想要在课堂上引入这些技术的教师提供指导。在本文中,我们关注沉浸式技术在高等教育中的应用。特别是,我们解释了沉浸式技术的基础知识,回顾了高等教育中的主要应用,讨论了好处和挑战,并为教师描述了良好的实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Technologies in Higher Education: Applications, Challenges, and Good Practices
Immersive technologies are becoming increasingly popular in a wide range of fields from gaming to therapy. While there is a high number of case studies in education with promising results in terms of students' performance and engagement, there has still not been widespread adoption. Indeed, more research focused on large-size samples, assessing and discussing the effects on the medium and large term is required, as well as comparisons among different hardware and software, and guidelines for instructors that want to introduce these technologies in their classrooms. In this paper, we focus on the use of immersive technologies applications in higher education. In particular, we explain the basics of immersive technologies, review the main applications in higher education, discuss benefits and challenges, and describe good practices for instructors.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信