防止网络游戏中的作弊

Shaolong Li, Changjia Chen, Lei Li
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引用次数: 0

摘要

网络游戏已经成为一种流行的社交体验,而游戏中的作弊问题(如交易作弊、欺诈等)目前还没有一个有效的解决方案。本文在分析大型多人在线角色扮演游戏(MMORPG)群体互动的基础上,提出了一种帮助玩家防止游戏作弊的方法。团队互动的频率反映了两名玩家喜欢一起玩的可能性。因此,所有玩家的群体互动可以帮助一个给定的玩家区分正直的玩家和可疑的玩家,前者经常与著名的美德角色或他可靠的朋友进行群体互动,后者经常与臭名昭著的角色进行群体互动。在本文中,我们根据玩家的心理和游戏系统的规则,开发了一种可视化群体互动的算法,并提出了一种简单的防止游戏作弊的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prevent In-Game Cheat in Network Games
Network games have become a popular social experience, while problem of in-game cheat (e.g. trade cheat, fraud and so on) has not an effective solution by now. In this paper, we propose a method to help players to prevent in-game cheat on the basis of group interaction analysis in massive multiplayer online role playing games (MMORPG). Frequency of group interactions reflects how possible two players like to play together. So, group interactions of all players can help a given player to distinguish between righteous players who have high frequency of group interactions with famous virtuous roles or his dependable friends and suspectable players who have high frequency of group interactions with notorious roles. In this paper, we develop an algorithm to visualize group interactions according to psychology of players and rules of the game system, and then we propose a simple method to prevent in-game cheat.
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