I. Iacovides, A. Cox, D. Furniss, Katarzyna Stawarz, C. Jennett, A. Adams
{"title":"通过游戏设计竞赛支持参与研究","authors":"I. Iacovides, A. Cox, D. Furniss, Katarzyna Stawarz, C. Jennett, A. Adams","doi":"10.18546/RFA.03.1.04","DOIUrl":null,"url":null,"abstract":"Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on\n participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public\n audience. We outline the competition format and reflect on the extent to which it was successful.","PeriodicalId":165758,"journal":{"name":"Research for All","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Supporting engagement in research through a game design competition\",\"authors\":\"I. Iacovides, A. Cox, D. Furniss, Katarzyna Stawarz, C. Jennett, A. Adams\",\"doi\":\"10.18546/RFA.03.1.04\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on\\n participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public\\n audience. We outline the competition format and reflect on the extent to which it was successful.\",\"PeriodicalId\":165758,\"journal\":{\"name\":\"Research for All\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Research for All\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18546/RFA.03.1.04\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research for All","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18546/RFA.03.1.04","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Supporting engagement in research through a game design competition
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on
participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public
audience. We outline the competition format and reflect on the extent to which it was successful.