通过游戏设计竞赛支持参与研究

I. Iacovides, A. Cox, D. Furniss, Katarzyna Stawarz, C. Jennett, A. Adams
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引用次数: 5

摘要

数字游戏是一种吸引人的媒介,以前曾被用于向各种受众传播研究成果。然而,通过让人们参与到游戏创造中,我们有机会更深入地吸引他们。本文报道了一场基于参与式设计原则和game jam实践的游戏设计竞赛,该竞赛要求大学生在一个研究项目的背景下设计游戏。基于他们对医疗保健中人为失误研究的解读,团队制作了四款游戏,并在网上向更广泛的公众传播。我们概述了比赛的形式,并反思了它的成功程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting engagement in research through a game design competition
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
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