结合眼球注视和手部跟踪在人机交互中的指针控制:为指针定位和点击开发一个更强大和准确的交互系统

N. Chuan, A. Sivaji
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引用次数: 15

摘要

本文描述了一种结合眼睛注视和手部跟踪的方法,以提供一种更可靠和准确的方法来控制窗口、图标、菜单和指针(WIMP)图形用户界面(GUI)中的指针。在提出的交互系统中,眼睛的注视被用来移动计算机屏幕上一个被称为“交互区域”(AOI)的矩形覆盖层。AOI定义指针定位的边界。手指尖检测用于定位指针。秒针的出现会触发点击事件。我们针对独立的手部跟踪交互测试了该方法的性能。结合两种跟踪方法的系统比单独使用手跟踪方法更准确,误差更小。该系统能够利用眼睛注视的速度,同时通过切换到手跟踪来克服其准确性的不足,以获得更准确的指向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Combining eye gaze and hand tracking for pointer control in HCI: Developing a more robust and accurate interaction system for pointer positioning and clicking
This paper describes a method to combine the use of eye gaze and hand tracking to provide a more robust and accurate way to control a pointer in a windows, icons, menus, and pointer (WIMP) graphic user interfaces (GUI). In the proposed interaction system, the eye gaze is used to move a rectangular overlay called ‘area of interaction’ (AOI), on a computer screen. The AOI defines the boundary for pointer positioning. Hand fingertip detection is used to position the pointer. The presence of a second hand then triggers a click event. We tested the performance of the method against a standalone hand tracking interaction. Our system of combining the two types of tracking was found to be more accurate and experienced less error than using hand tracking method alone. The system is able to utilize the speed of eye gaze while overcoming its lack of accuracy by switching to hand tracking for more accurate pointing.
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